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My main goal is to mill you out. Second goal is to use mill + guildmage's first ability to kill you. Little bit of discard is always fun. Small utility package to deal with threats that slip through the cracks. Once you see what your opponent has to offer, side in your Slaughter Games and enjoy tearing their deck apart.

In play testing I've gotten wins as early as turn 7 w/out attacks by my creatures

The Mill Cards

Tome Scour: Nice one drop mill.

Breaking : 2 drop mill and with the red I can play the other side if I so choose.

Consuming Aberration: Mill for each spell I play? Yes please. A huge creature too? Why not?

Jace, Memory Adept: sweet mill but due to the legendary rule limited to a 2 of.

Mind Grind: possible game-ender, devastating mill, high cost.

Discard:

Thoughtseize: big fan of one drops. big fan of targeted discard.

Rakdos's Return Discard and Damage.

Utility Package:

Dreadbore: Pretty much everything you could ask for in removal.

Psychic Strike: A counter that fits the mill theme quite nicely

Izzet Charm: Counter, Draw, early removal. Beautiful card

Board:

Anger of the Gods: for aggro

Gainsay : For the control/MUD match-up

Counterflux: for the same

Rakdos Charm: for some good ol' graveyard hate and a little extra utility.

Ratchet Bomb: for token decks

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Top Ranked
  • Achieved #88 position overall 11 years ago
Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

9 - 0 Mythic Rares

25 - 9 Rares

8 - 6 Uncommons

9 - 0 Commons

Cards 60
Avg. CMC 3.00
Folders stuff to look into, Deckspiration
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