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Agressive gw deck with tokens, trample and a bit of late game carry-over with 2 trostani's, a garruk, and a gavony.

The hope is that I draw some aggressive creatures with a rancor or two, and get a token out, whether it's a 3/3 or a 5/5 trample, then swing in with a, hopefully trample, wayfaring temple and make more tokens.

Pros: -more strength and staying power than normal agro with undying and regenerate. -If I get populate on the board, I can hold on to cards against board wipes -a lot of trample -a lot of synergies and interactions that make the deck enjoyable (interactive synergistic aggro? impossible!)

cons: -clunky life gain -huntmaster and thragtusk can be annoying to deal with [but I can push through them] -If they use voldaren to try and steal a creature with their first dmg, I have only rancor/charm as an answer [and aggroing killing them]. -1 and 2 drop pure green can be tough, same with silverblade paladin.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 2 Mythic Rares

24 - 1 Rares

20 - 7 Uncommons

3 - 5 Commons

Cards 60
Avg. CMC 2.42
Tokens Beast 3/3 G, Centaur 3/3 G, Elemental */* GW, Knight 2/2 W w/ Vigilance, Wurm 5/5 G w/ Trample, Wurm 6/6 G
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