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Enchantment (1)


This deck is based on the idea of using Kelsien in the early and mid game to kill off the opponents' small creatures either with giving him deathtouch or during/post combat damage to get experienec counters while building up a decent boardstate while keeping you're opponents creatures in check. with a few ways to untap and then tap Kelsien again to maximise the experience points you can get.

You also have other creatures that benefit from your experience counters that you can use the proliforate spells to increase if you were'nt able to get a lot opportunites to kill your opponents' creatures.

If you become a target you have some spells to protect Kelsien and your other important creatures. Most of the removal in this deck is coming from Kelsien and the other creatures via deathtouch.

Then in the late you should have enough experience counters to have Kelsien to be able to deal leathal commander damage in 1-2 turns and be able to keep the other opponents in check with your other creature while you wait for your next combat or go all in if your board state big enough.

If there is any advice on this deck please feel free to let me know as I am reletively new to MTG and deck building.

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76% Casual

24% Competitive

Date added 1 year
Last updated 7 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 7 Mythic Rares

37 - 49 Rares

29 - 27 Uncommons

11 - 17 Commons

Cards 100
Avg. CMC 2.98
Tokens Assassin 1/1 B w/ Haste, Copy Clone, Elephant 3/3 G, Enchantment Spirit */* WB, Experience Token, Goat 0/1 W, Human 1/1 W, Human Soldier 1/1 W, Inkling 2/1 WB, Mercenary 1/1 R, Morph 2/2 C, Rat Rogue 1/1 B, Rebel 2/2 R, Spirit 1/1 C, Monarch Emblem, Treasure
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