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Ain't easy being green

Casual Midrange Ramp

Phil73805


This deck is my first effort at deck building after a recent return to Magic. I was helped in its construction by a couple of friends who have been playing for many years.

The problem is this, it doesn't really work. Despite many changes and refinements and almost regardless of the matchup I get my butt handed to me. One of my friends actually bought an especially weak (mono blue, based on a deck in Duels of the Planeswalkers with the more powerful cards replaced with weaker ones) deck to play against mine. Admittedly I managed 2 wins and a couple of very close losses out of about 5 games.

I think my group have gotten too close to see the flaws in the deck and so I ask you all, what's wrong with it? Are there any cards you would swap out and what would you swap them for?

The basic premise of the deck is one of mana acceleration to bring out big creatures who then proceed to batter the opponent. The red is in there to add some direct damage spells to remove chump blockers and troublesome force multipliers along with Fire of Yavimaya to speed up the deck. Garruk Wildspeaker seemed like a no brainer (a generous gift from one of the aforementioned friends) though I have to say he almost always gets himself killed before using his big power because I don't have the creatures necessary to block for him. Four Kazandu Refuge to ensure I don't get starved of any one colour and lastly, Beast Within to deal with flyers to which I am otherwise horribly vulnerable.

That's the idea anyway. What say you?

Really could use the help so please chime in.

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Updates Add

Okay, after a few games in which I continued to have my butt handed to me, I've made some changes. What do you think?

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Date added 11 years
Last updated 11 years
Legality

This deck is Casual legal.

Rarity (main - side)

10 - 0 Mythic Rares

4 - 0 Rares

16 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 2.84
Tokens Beast 3/3 G
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