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Ain't no party like a Goblin party

Commander / EDH* Aggro Budget Burn Tribal

Thedudeabides117


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5 drop (1)

6 drop (1)

1 drop (1)

4 drop (1)


Maybeboard


Just a tribal burn deck I'm trying- again

I played several games so far with this and it's so much fun and hella janky. Personally, my favorite combo is pulling back to your hand Grinning Ignus for and adding ..then putting him back out that turn, or using his net gain of for plain ol ramp.

Also, a neat combo was:
have Goblin Matron and Faithless Looting + two cards (at least, three is better) in hand.
Play Goblin Matron to pull Goblin Recruiter
Then recruit Goblin Ringleader and a Mountain or something you don't mind discarding as the first two cards you'll draw, with Goblin Warchief, Skirk Prospector + Siege-Gang Commander + Mogg War Marshal + Beetleback Chief Goblin Marshal as the next 6.
Play Faithless Looting to draw two and discard whatever.
Draw then play your Ringleader, reveal the next four and play em out.
If boardstate allows and you can play your Skirk Prospector then you can bring out a total of 14 goblins after you play Goblin Matron (if you sac to your prospector for ) for 28 damage on their own; then flashback your Faithless Looting with your sac-able goblin army and draw your last two Goblin Marshal and Beetleback Chief for another 8 goblins for a total of 46 burn (assuming your're sacking the ones that generate a goblin when they die as well).

There are other neat synergies like Skirk Prospector + Krenko, Mob Boss for massive ramp for other goblin parties, and with a couple of upgrades like Kiki-Jiki, Mirror Breaker you can make copies of Zealous Conscripts go infinite.
If you have some extra mana, or a way to get some (Skirk Prospector and/or Ashnod's Altar) then play Mogg Infestation and follow-up with Descent of the Dragons (hopefully with Hammer of Purphoros out if you're lucky)and hope nobody flips the table on you
There are more, especially if you have Panharmonicon on the board, or Flameshadow Conjuring to copy your bigger Goblins who bring friends. Or both. But by now you get the idea. Besides, with as fast as this deck burns, the game may not last long enough to see all your good stuff on the board anyway

Unlike the other decks I have posted, I'm actually keeping track of the changes from the original here so I know what to change if it goes sideways (in the bad way haha).

-Mind Stone + Sol Ring (losing draw gain colorless mana)
-Commune with Lava + Battle Hymn (lose exile x cards gain R per creature)
-Myr Battlesphere + Decent of the dragons (lose tokens gain dragons)
-Vicious Shadows + Warstorm Surge (more dependable ping)
-Culling Dais + Traveler's Amulet (lose draw gain ramp)
-Furnace of Rath + Chandra, Flamecaller (lose double edged burn gain ping)
-Goblin Rally + Charmbreaker Devils (lose three ping gain recursion)
-Ruination + Panharmonicon (lose stax gain triggers)
-Tooth and Claw + Kiki-Jiki, Mirror Breaker (lose sac gain dudes)
-Embermaw Hellion + Zealous Conscripts (lose ping gain infinite combo)
-Charmbreaker Devils + Caged Sun

This deck got it's bones from the article by Tomer Abramovici find the original article (since the hyperlink insert doesn't work, here it is long form) https://www.mtggoldfish.com/articles/budget-commander-purphoros-god-of-the-forge-53. I recommend checking it out, as it explains more of the synergies and combos, as well as a nice list of possible upgrades.

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Revision 5 See all

(6 years ago)

-1 Chandra, Flamecaller main
+1 Tilonalli's Summoner main
Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

24 - 3 Rares

21 - 0 Uncommons

20 - 2 Commons

Cards 100
Avg. CMC 3.25
Tokens 1/1 R Token Creature Elemental Cat, 2/2 C Artifact Creature Spawn, City's Blessing, Copy Clone, Dragon 4/4 R, Dragon 5/5 R, Eldrazi Spawn 0/1 C, Elemental 1/1 R, Elemental 1/1 R w/ Haste, Enchantment Golem 3/3 C, Goblin 1/1 R, Human 1/1 R, Kobolds of Kher Keep 0/1 R, Ogre 3/3 R, Thopter 1/1 C
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