Angel Beatdown/Control
The deck Is centered around making your field indestructible and using mass removal to lockdown the board while picking off opponents with commander damage.
Admonition Angel + Endless Horizons
turns the landfall trigger into nonland permanent sorcery speed spot removal whenever you need it.
Emeria Shepherd + Endless Horizons
whenever you need any nonland permanent back from the graveyard, you got it. Use it with any of the Cycle lands to create the most effective card draw engine this deck can muster...
Avacyn, Angel of Hope + Serenity
will
Purify
the field during each of your upkeeps
Crackdown + Kismet
tapdown all nonwhite beatsticks and causes major tempo disruption for your opponents.
Act of Authority + Emancipation Angel
a great response to
Darksteel Ingot
s and
Sol Ring
's.
Emancipation Angel + Grasp of Fate
Reset your targets when bigger threats appear.
Angel of the Dire Hour + Emancipation Angel
major stall enforcement
Angel of Finality + Emancipation Angel
graveyard hate
Oblation
+
Oblivion Ring
Exile target nonland permanent and draw two cards. Please and thank you!
The strategy is to use
Enlightened Tutor
or
Idyllic Tutor
to grab
Endless Horizons
or
Land Tax
and get
Avacyn, Angel of Hope
out asap then start clearing the board so your opponents can't recover.
It's cheap and effective, however, it's rarely fun. I play the deck more as an angel beatdown/control deck. It makes for more interesting matches, better group interaction, and is way more fun for everyone.
Avacyn, Angel of Hope
is a divine beast! On top of being an 8/8 with flying, indestructible, and vigilance, she grants all other permanents you control indestructible! She is a major threat as a commander and also makes the rest of the deck unrelenting. She is the centerpiece of the deck.
Akroma, Angel of Wrath
is the offensive juggernaut of the deck. Her protection from red and black also make her invaluable as a threat against those colors as well as protecting her from their removal.
Archangel of Strife
is flexible depending on your opposition and board state in case you need more of an offensive strike force or, more of a defensive controlling guard.
Iona, Shield of Emeria
is another heavy hitter that can lock the board out of casting any dominant color your opposition is playing, prevent other commanders from being cast and, can completely lock out any mono-colored decks.
Admonition Angel
's landfall trigger functions as a
Oblivion Ring
type effect and when paired with indestructibility, makes for a nasty lock down.
Angel of Serenity
essentially has a delayed bounce effect with it's ETB/LTB trigger plus, the ability can be used politically to recur creatures from an opponents graveyard.
Angel of the Dire Hour
is amazing for mass creature exile and, can be used politically to earn an ally
Emeria Shepherd
's land fall trigger can bring back any nonland permanents that may have been taken out and helps to attain/maintain an advantageous board state against your opponents.
Lyra Dawnbringer
is an anthem that enables lifelink as well on a solid flying body. done and done.
Karmic Guide
has a very relevant protection to the color with the best creature removal and her ETB ability to return a creature to the battlefield will trigger even if you choose not to pay the echo cost.
Angelic Field Marshal
's lieutenant ability is a major offensive and defensive boon for your creatures and is usually subtle enough to go unnoticed.
Archangel of Tithes
abilities provide both defensive and offensive support by taxing opponents per creature to both attack and block you.
Angelic Arbiter
is amazing at limiting your opponents to only casting spells or attacking during their turn and, prevents combat phase shenanigans.
Angel of Jubilation
will lockout sac outlets and her anthem effect is an additional bonus.
Linvala, Keeper of Silence
is another lockout creature that will disrupt your opponents plays and responses.
Angel of Finality
is used for reanimator hate. even if not up against a reanimator deck, it's never bad to limit an opponents resources.
Platinum Angel
is the ultimate savior, preventing opponents from winning and preventing you from losing.
Reya Dawnbringer
helps bring creatures back to the battlefield late game
Angel of Condemnation
is for ETB Shenanigans and for exiling threats.
Herald of War
can slowly become an offensive threat, however the main reason for the inclusion in the deck is due to the ability to reduce the cost of ALL of my angels.
Seraph of the Sword
is for stalling opposing commanders and brute threats
Sublime Archangel
is an excellent four drop that can help push Avacyn's offensive capabilities even further or any other angels for that matter.
Emancipation Angel
is a solid 3/3 for three mana and her ETB trigger can be utilized to reset five other angels with ETB triggers and reset
Grasp of Fate
and
Act of Authority
for bigger threats/annoyances.
Land Tax
A monowhite ramp staple that will help thin your deck and help you keep up with your opponents. Also attracts removal early on to prevent the commander from showing.
Endless Horizons
can ensure you hit your land drops and landfall triggers however, exiling your lands puts you at risk of losing them if the enchantment is removed. Best to just fetch enough lands to play your highest CMC card in hand, or your commander.
Caged Sun
and
Gauntlet of Power
are your mana doubling artifacts to help with your high cost angels. Plus, earlier access to Avacyn will help you secure the board, and victory.
Pearl Medallion
's cost reduction is always welcomed.
Gilded Lotus
is necessary with so many high cost angels.
Commander's Sphere
is a simple mana rock and it can draw you a card. drop commander.
Endless Atlas
provides a cheap form of repeatable card draw, and being a pure white deck, we'll take it!
The Immortal Sun
is here for the card draw and cost reduction. being able to preclude Plansewalkers and provide an anthem are nice bonuses.
Dawn of Hope
is a decently costed form of card draw in White and it is a welcome addition to the deck.
Most of the enchantments serve as lockdown pieces to slow your opponents actions and further limit their resources. They are essential for slowing the game early and allowing you to outpace your opponents.
Serenity
at it's best, it will destroy all enchantments and artifacts besides your own in conjunction with Avacyn's Ability. At it's worst, it will destroy everyone's Artifacts and enchantments making a more level playing field.
Smothering Tithe
is potential ramp in white. if you're not ramping from it, it's choking up your opponents on mana. this is very powerful for this deck and a valuable asset to the decks style of play.
Kismet
is THE lockdown piece of the deck. Whites biggest weakness is it's lack of card draw, so this card helps to slow your opponents tempo down and allows for better control over the board. After a field wipe it makes bouncing back so much more difficult for your opponents.
Crackdown
is another enchantment that will help control the board by dissuading opponents who are not playing white or weenie/token decks from attacking anyone and will (Usually) force an opponent to use removal on it.
Luminarch Ascension
is just a great flavorful card in this deck. 4/4 fliers are no joke in great numbers.
Act of Authority
can liven the game up working as a hot potato thrown between players for artifact or enchantment exile or, be used as a one off removal effect that can be recured and threaten to remove any threats that come in.
Grasp of Fate
is basically an
Oblivion Ring
for EACH opponent and, is even better when paired with Avacyn.
Aura of Silence
can offset the ramp of mana rocks with it's taxing effect for artifacts and enchantments and, can be used to remove either permanent type.
True Conviction
Angels aren't the biggest creatures around and aren't built so much as offensive threats. This changes that and makes just about any angel merciless. It Also helps to put a more offensive spin on your creatures when facing other control decks.
These cards are critical for such a slow control deck. resource denial, blowing engines, both artifact and enchantment based, and keeping the field (relatively) clear of creatures.
Armageddon
and
Ravages of War
will make you a target and fit in with Avacyn's ability. beware the repercussions of mass land destruction.
Wrath of God
and Day of Judgement are your four drop creature field wipe staples
Divine Reckoning
is similar to WoG and DoJ sans the fact it allows each player to save their single best creature.
Descend upon the Sinful
is for really taking care of any problem creatures and anything indestructible on the board (looking at you, Eldrazi Titans) and, given the fact that this deck is slow, its rarely going to hit you as hard as it hits your opponents.
Hour of Revelation
destroys everything but lands and will save you plenty of mana,
Planar Cleansing
destroys everything that's not a land.
Austere Command
allows for flexibility which is useful for political plays and just wiping out the biggest threat.
Cleansing Nova
is another flexible field clearing spell that is another tool in are arsenal.
Return to Dust
is for staxifacts like
Winter Orb
and
Smokestack
, as is
Crush Contraband
. Recursion be damned!
Angelic Purge
is the most flexible spot removal, that is, for a fairly color pie breaking additional cost. Still flavorful and powerful.
Serra's Sanctum
can accelerate the deck VERY quickly in getting Avacyn out however, it should not be dropped unless you can get some huge gain from it, otherwise it can be a wasted land drop and a sitting target for
Strip Mine
's and
Wasteland
's.
Emeria, The Sky Ruin
is stupid good and there's no excuse not to run it in mono white.if Avacyn is kept offline, this along with the other recursion abilities and effects can help immensely.
Nykthos, Shrine to Nyx
is a MAJOR and necessary accelerator in this deck when paired with the abundant amount of mana symbols in most of your angels and enchantments.
Reliquary Tower
definetly an asset to a slower paced higher curved deck.
Isolated Watchtower
is for digging and keeping up with your opponents on land drops. A much needed asset to the deck.
Mistveil Plains
Allows you to recycle your tutors, boardwipes, and any other desroyed resources making it one of the most important lands in the deck once you've set up a controlled board state.
Any Suggestions And +1's Are Appreciated