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Alesha, Who Never Rests - Hatebears / Combo

Commander / EDH*

Hole.


This is the current configuration of my main EDH deck - the only one I'm willing to put a moderate monetary effort in, to be fair. Although far from optimal, the list can be quite effective and fun. I happen to play some casual 1vs1, and in that scenario the deck works by swinging hard and building up incremental value with the ability of our lady/dude. When the table is bigger, the aim will be playing some hatebears, protect the value engines, setting up the combo and steal the victory when nobody sees it coming. I'm not going to explain every card in the list, but there are some unobvious choices or really good interactions I need to point out.

Stoneforge Mystic, Steelshaper's Gift and Open the Armory (the last one also fetches Animate Dead!) let us play some sweet equipments for Alesha, or another bear, to carry. This is often the main plan for the early game, if we can go for it. The infamous Jitte is the best vs creatures, since you get the counters in the "first strike" part of the combat damage. Sword of Feast and Famine lets us untap at least the mana we spend on Alesha's triggered ability, gives a nice boost, fantastic color protection and decent discard: what else do you need? Skullclamp, Lightning Greaves and Sword of the Animist are all relevant equipments if we need a bit of card draw, protection/aggression or ramp; note that we can also tutor up Nim Deathmantle, an infinite combo piece with Ashnod's Altar and a creature with persist or tokens when it enters the battlefield!

The midgame is where we should get the value engine going and start taxing the game. Maybe we have an active Key to the City and some creatures to bring back, and we can pressure our oppotents while deploying strong hate cards. We don't have much ramp, but the curve is really slow and some of our low drops are good no matter what stage of the game we're in because of their taxing effects.

If we don't take over the mid game by slowing the game down and swinging hard, we can't really beat other strong late-game card-advantage decks. That's why we try to combo out. Firstly, we need sac outlets. Our best one is Goblin Bombardment since it provides also incidental damage when you can loop some creatures. Viscera Seer and Carrion Feeder are cheap and efficient; Ashinod's Altar gives some pros and cons. It is quite important to have a sac outlet on the battlefield to "protect" creatures from exile effects.There are many less-obvious infinite interactions you can get with a sacrifice effect and some pieces, but many of them require something like Blood Artist to get lethal. Fiend Hunter + Sun Titan is a fun one, so is the Titan with Animate Dead and Karmic Guide. Put some Kiki-Jiki, Mirror Breaker with the Guide, or Reveillark, and be creative. Murderous Redcap can shock himself and get back infinite time with Anafenza or Solemnity: with a Blood artist-like effect it is lethal even without a sac outlet.

Buried Alive is the scariest card in the deck. You can get some answers or some treaths in the mid game and bring them back with Alesha. You can fetch some combo pieces and go off immediately or in a turn or two. What I like to put in the graveyard if I'm not going hard on combo is Karmic Guide, Sun Titan and Recruiter of the Guard. Swing with Alesha, bring them all back and then go get something like a Viscera Seer to repeat once more (with two titan triggers) the next turn. Or put Karmic Guide, Kiki Jiki and Felidar Guardian: reanimate Guide, wich brings back one or another; copy or blink the Guide to get back the last combo piece and produce infinite tokens.

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Now Blood Moon and Linvala, Keeper of Silence joined the party. I changed the manabase a bit to support this, and I'm looking for a Magus of The Moon for redundancy. Bloodmoon is not really oppressive in my playgroup, since almost nobody plays more than three coloros with greedy or expensive manabases - and that Atraxa infect player, well, he deserves it! - but there are way to many Coffers hanging around, and other troublesome lands. I added some creature-based interaction in the form of Vampire Hexmage (screw PWs and a good sword-bearer thanks to first strike) and Necrotic Sliver. Next goal is to add some better tutors.

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

49 - 0 Rares

28 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 2.75
Tokens Copy Clone, Goblin 1/1 R, Servo 1/1 C, Thopter 1/1 C
Folders Alesha list
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