Combo Oriented Alesha Deck for casual to semi-competitive groups.

I'd say 8.5 power-level, because swapping 10 cards and adding fast mana could push it to cEDH.

Subtheme: Aristocrats

Designed to combo around turn 6-7. You can definitely make the deck faster with more cheap tutors and cheaper combos, but I find keeping it around here makes it slow enough to interact with, and makes it so you aren't archenemy from the get go every game. Relative to other Alesha decks I've seen, this one runs heavy interaction and removal, so you are forced to interact with opponents rather than playing solitaire building combos.

Gameplan: 1) Sandbag with tokens and aristocrats early on, recurring removal tools to slow down opponents

2) Combo Pieces are chosen because they are effective tools even without the full combo, so don't be afraid to use them to generate value.

3) It is possible to win without combo pieces through aristocrats and pure damage, though much more difficult

4) Go infinite. Note: there are MANY combos that you can accidentally happen across, so keep an eye out, because some lines are hard to see at first

Example: while Dockside Extortionist is here for a repeatable ritual effect, it goes infinite with Nim Deathmantle and any sac outlet for infinite mana and etb's. Other similar lines exist with other pieces.

You can one shot an opponent as early as turn 4 (or sooner with perfect sol ring, signet hand) by using Entomb into Master of Cruelties

Alesha lets you get around the "can only attack alone" clause on Master of Cruelties, because it enters tapped and attacking. It's very mean, but a neat combo to remember, because the next best thing to permanent removal is player removal.

Suggestions

Updates Add

+Archon of Emeria +Aven Mindcensor +Entomber Exarch -Angel of Invention -Grim Haruspex -Esper Sentinel

Comments

Casual

93% Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

39 - 0 Rares

29 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 2.91
Tokens Copy Clone, Elemental 1/1 R, Elephant 3/3 G, Pest 1/1 BG, Treasure, Zombie 2/2 B
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