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Drive towards dropping commander early-ish. The core mechanic is to tap artefacts and generates additional damage in the combat phase through the commander. The deck aims to provide enhancements for the artefact creatures. The additional win condition by 20 artefacts is unlikely but has a cool factor. The deck is currently weak on many aspects, but as a priority fix the lack of card draw should be addressed. As a secondary fix, the control/counter spells should be revisited. The mana curve is to be tested - there are nonland permanents to generate colourless mana, but overall creatures feel too expensive.

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94% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

34 - 0 Rares

26 - 0 Uncommons

16 - 1 Commons

Cards 100
Avg. CMC 3.62
Tokens Construct 0/0 C, Copy Clone, Emblem Daretti, Scrap Savant, Gold, Golem 3/3 C w/ Flying, Golem 3/3 C w/ Trample, Golem 3/3 C w/ Vigilance, Myr 1/1 C, Phyrexian Golem 3/3 C, Servo 1/1 C, Thopter 1/1 C, Treasure
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