The quintessential red/green deck. The main concept is ramping up into bigger creatures and damage spells to overwhelm your opponent. Yes, this deck is modern, and it is a lot of fun to play, but don't take it to a modern tournament.
The four cards that make this deck win; Fauna Shaman, Vigor,
Heartbeat of Spring
, and Primeval Titan. Fauna Shaman is just an amazing tutor card, often going for either Primal Titan for more lands or Vigor to make all of your big creatures almost indestructible and bigger. Heartbeat of spring will get the huge creatures out fast and make the Devil's Plays even nastier. Recently added Privileged Position to protect my fatties until they could do work, Vorinclex, Voice of Hunger to stop my opponents from using Heartbeat against me and more ramp, and Urabrask the Hidden so my creatures could swing as soon as they hit the field.
For an early win, I second turn Shaman or Rampant, third Heartbeat, fourth Primeval Titan for a Wolf Run/Refuge, and fifth turn swing away.
Fun/ mean combos:Primeval Titan/Acidic Slime + Conjurer's ClosetJust bounce for endstep goodness: extra lands and effectively vigilance, or constant removal and effective vigilance. Have Vigor on the field with Acidic slime in this combo and swing away with a Deathtouch undamageable vigilance that bounces for removal.
Primeval Titan + Liege of the TangleLots of lands, lots of 8/8s.
Vigor +
Vorapede
Trample vigilance that can't be hurt/ gets bigger if it does? I approve.
Devil's Play/Flameblast Dragon/Kessig Wolf Run +
Heartbeat of Spring
/Vorinclex, Voice of HungerVictory.
This deck's main weakness; removal. Mainboarding Privileged Position helps a lot, but board clears are still a huge upset late-game for me.