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All Hail Great Yawgmoth

Casual* Combo Control Tempo

pF.AngryDragon


POST EDIT: This is an ultimate late game deck. Ive playtested it numerous times and Ive lost track of how many times i get beat down to 1-4 life and then Yawgmoth's Agenda hits and, simply put, I end up winning.

It is such a blast.


Okay first of all, allow me to express my utter love for everything Yawgmoth. Black is my absolute favorite color to play in Magic and when I discovered the glory that is Yawgmoth, I died a little inside... but thanks to the wonderful one true Ruler of the World, I was resurrected with a new purpose. Utilize Yawgmoth's Everything!

Yawgwin (Yawgmoth's Will) FTW.

Anyways, ranting aside, in my research for Yawgmoth Everything, i came across the underrated and, seemingly, never mentioned Yawgmoth's Agenda .


More to come as I dig deeper into the card's potential, but for now, the deck list is taken from a wonderful starcitygames article written by Alexander Scott and can be found here:

http://www.starcitygames.com/article/1241_Yawgmoth-s-Agenda-In-IBC-Or-T2.html


On the whole, you want to disrupt your opponent as much as possible, keeping his board clean and his hand destroyed thanks to AEther Burst , Recoil, Rushing River and Bog Down . I know there are strictly better bouncing and discard cards than river and bog down, but the point is to take advantage of the kicker costs because once Yawgmoth's Agenda hits the floor you can replay all those sacced lands.

The most ideal time to drop Yawgmoth's Agenda is at your opponents weakest, i.e no nonland permanents on the field, no cards in hand. Undermine will take care of the later should the Agenda be forced out early.

Also, Undermine is probably the biggest part of the deck, hitting for around 15 each game (ideally, and realistically)

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The presented starcitygames decklist (see description), is, I believe a Type 2 build from back when these cards were standard, but of course things change over time and better cards become available. Due to my playgroup being casual/legacy this leaves room for some pretty hard hitting changes:

3x Opt --> 3x Ponder (just overall a better draw spell, i choose it at the moment over Brainstorm because im a fan of the shuffle potential.

4x Swamp & Marsh ---> 2x Island, 2x Swamp.. this deck doesnt need the dual lands so i feel safe just replacing that option with more basic lands.

Im going to keep Nightscape Familiar as i want to see how it plays out. (POST EDIT, this card is perfect for this deck)

4x Spite / Malice --> 3x AEther Burst, 2x Bog Down. Its essential keep the board and the opponents hand clear for when Yawgmoth's Agenda hits the floor.

Finally, 3x vedalkin zombie --> 3x Shadowmage Infiltrator

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is Casual legal.

Rarity (main - side)

11 - 0 Rares

6 - 0 Uncommons

19 - 0 Commons

Cards 60
Avg. CMC 2.75
Folders Control
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