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All Hail the Elder Dinos!

Standard Ramp RGW (Naya)

MythrilWolf


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Maybeboard

Creature (8)

Sorcery (4)

Enchantment (4)

Artifact (2)


Come one come all to witness the pure rage and muscle of dinosaurs. This deck offers having multiple fun dinosaurs to annihilate your opponents unless they use a sneaky Spell Swindle. But no worries for you will be pumping out dinosaurs left and right if all goes to plan.

This is a Naya Dinosaurs deck who focuses in mana ramp. The main strategy is pushing out your Kinjalli's Caller and Otepec Huntmaster as soon possible to ensure you have a clean ramp and haste for your newly summoned dinos. Drover of the Mighty offers a little mana ramp and more land. Plus it gets bigger when a dino hits the field. Growing Rites of Itlimoc   are what make this deck a true mana ramp. Itlimoc, Cradle of the Sun can be used to double for triple your available mana. Using Ripjaw Raptor as a card draw, and discouraging your opponent from attacking is a very clean move. Better yet, he will almost always be a 2 drop. I have found it very consistent to drop a Ghalta, Primal Hunger for only two mana!

Some side dinos are Kinjalli's Sunwing, who slows down your opponent. Regisaur Alpha who is a better Optepec with a free 3/3 trample token. Deathgorge Scavenger who has a little life gain and could mess up a zombie decks day. Verdant Sun's Avatar who is the main life gain. Combo this with your big dinos could mean a better life gain than vampires. For instance, verdant sun's drops granting you five health immediately, then dropping a Ghalta, Primal Hunger gives you twelve heath immediately. There only two because you can stack Verdants sun's effects, but its not the focal point for this deck. Lastly is Goring Ceratops for when you want you want to end the game.

Now for the Elder Dinos. Elder Dinos are the most fun cards that offer unique effects changing up your play when you draw them. Zetalpa, Primal Dawn is a great card that counters deathtouch and any other decks mainly because of its indestructible. Also having a 8/8 flyer is great. Ghalta, Primal Hunger is commonly a two drop 12/12 trample. nothing much to say except that this deck makes him a two drop almost every time. Zacama, Primal Calamity is a great board wipe specially because all of your lands untap including Growing Rites. you can get rid of anything that's annoying, and cast more dinos! Lastly is my favorite, Etali, Primal Storm. This card is so much fun in group games. Everyone mills their top card and I can use everything except for lands. I've pulled enchantments, Planeswalkers and other good stuff. This can be really good and fun.

All dinos in this deck will most of the time cost less than what they are, so the CMC 7, 8, 9 and 12's will never cost that much.

I'm looking to keep this standard and make this deck a more powerful mana ramp while still making sure that dinos are the focus point.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

25 - 6 Rares

15 - 3 Uncommons

6 - 2 Commons

Cards 62
Avg. CMC 4.14
Tokens Dinosaur 3/3 G
Folders Dino
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