imagine getting a 5/6 out on turn 2, and then making it unblockable and hexproof on turn 3.... sounds good right?
this deck revolves around a series of game mechanics involved around the idea of getting high powered creature(s) out quickly, and then controlling the game until victory.
i use a load of elves paired with the
Nulltread Gargantuan
and Druid's Familiar to get high power on the board fast. oh and getting a Wolfir Silverheart turn four always helps :P the rest of my deck abuses this power
Prey Upon Sheltering Word Canopy Cover these cards all protect my creatures and maximize each combat, with high life gain and direct removal.
Ponder Halimar Depths these help me sort through the combos, setting up these scenarios.
Ludevic's Test Subject
Mindshrieker these creatures are good outlets for extra mana and put a timer on the game; if i can manage to protect them, it usually results in a quick gg. worst case is they sap removal, leaving more room for the heavy hitters
im considering adding delver, and dropping some Distortion Strike as well as Green Sun's Zenith if i can get my hands on any. also more Ponders to boost the spell count. what do you think?
Cryptoplasm is also nice, being able to function as any creature on the board, giving me extra power or working as an elf to pump some mana
ANY feedback is much appreciated!
one thing im working on is card draw: im deciding whether to mass more card selection, such as Ponder, or a card i like Civilized Scholar
letting me sift cards and trading for some high damage if needed. the last choice is
Mind Spring
which can just give me a ton of card. any opinions?