All Spells, Zero Lands, Turn One Win: BOOM
Legacy
SCORE: 598 | 160 COMMENTS | 213804 VIEWS | IN 368 FOLDERS
Wonderful deck! Anyway, I think you should remove 1 Cabal Ritual to add 1 Snapcaster Mage. In this way you raise the chances of winning in turn 1, because with Angel of Glory's Rise you can reanimate it, and you can target Gitaxian Probe, that you can cast for free in the same turn, triggering Laboratory Maniac effect and winning the game.
I've only one question: have you get inspired by sharoth's Balustrade Dredge?
March 8, 2013 7 p.m.
DeathByDragons says... #9
http://i2.kym-cdn.com/photos/images/newsfeed/000/117/814/are-you-wizard.jpg
March 14, 2013 5:33 p.m.
This deck is insane. I win consistently on turn 1. +1, great job.
March 14, 2013 8:57 p.m.
Wow an even better take on the 'Four Horseman' by Jeff Liu, which I'm guessing was the inspiration, that was already an amazing deck for legacy.. And this deck wont even bring a stupid judge call for no change in game state!
March 15, 2013 11:47 a.m.
magic_plis says... #12
Nice decklist... But for turn 1, i like the famous Flash-Hulk deck!
+1 anyway...
March 15, 2013 1:21 p.m.
Sadly Force of Will and Surgical Extraction are things wah wah wah...
March 16, 2013 2:01 a.m.
Can someone tell me the 7 card hand you would have to draw to win turn one (are there more than 1)? Excuse my ignorance but I am not seeing it.
March 16, 2013 4:09 p.m.
Firemane_Outcast says... #17
ummm whut. if i had this played on me IRL, I'd probably decrease the MTG players population by a couple players. +1 definately.
March 17, 2013 6:30 p.m.
MTG_Player says... #18
I really like this deck, is it possible to make this combo modern legal?
March 17, 2013 11:31 p.m.
dragonsong says... #19
The crux for making it modern legal would be a substitute for Dread Return. Unburial Rites is the only card that seems to behave similarly, but its Flashback cost will mean trickier mana production... especially since some of the other mana generation here has to be retooled for modern. (Chrome Mox is banned, just for starters.)
March 18, 2013 12:27 a.m.
dragonsong says... #21
For a great deal more insight and sideboarding suggestions on this deck:
http://www.starcitygames.com/article/25582_Unveiling-Oops-All-Spells.html
March 18, 2013 3:51 a.m.
Mongo The only hands you can draw and not win are if you end up getting stuck with a hand consisting of Angel of Glory's Rise, Azami, Lady of Scrolls, Balustrade Spy, Laboratory Maniac, Undercity Informer, Narcomoeba or Dread Return before generating enough mana to get out Undercity Informer or Balustrade Spy.
March 18, 2013 2:57 p.m.
One with Nothing problem solved. I also think Pact of Negation would be important since there are cards like Force of Will. Did you make this yourself?
March 18, 2013 3:30 p.m.
Frampypants says... #25
If you get stuck with a combo piece in your hand you can use Cabal Ritual on yourself to get it in the graveyard, but by far the easiest way is to just mulligan it away! I got the inspiration from a deck I saw on Starcity but tweaked to make it better I think. Pact of Negation is a good sideboard but I like my BFMs.... :D Thanks for the +1's! Im planning on building it soon.
Aneximines says... #1
Beautiful. Maybe Pact of Negation ? Or is disruption not a problem?
February 14, 2013 6:26 p.m.