All Spells, Zero Lands, Turn One Win: BOOM

Legacy Frampypants

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Frampypants says... #1

Sphere of the Suns is too slow. I feel it would be a waste to use a Dark Ritual to play SOTS. As for the mulligan question, it just takes some time to figure out what is a good hand and what is not. It also depends on what you are playing against. Generally though, having a combo piece is a bad sign and having two combo pieces means you just chuck it out. Big news though! I found a cool way to sideboard with this deck which I will be posting asap, so keep your eyes open

February 4, 2014 7:44 p.m.

CYborghb says... #2

Actually, I was not suggesting to play Sphere of the Suns with Dark Ritual , but instead use it as something to play Dark Ritual with, because I sometimes find myself with no Lotus Petal /Chrome Mox . Still just a suggestion!

February 4, 2014 7:49 p.m.

Frampypants says... #3

Good point, maybe I could add Wild Cantor , it is basically a cheaper Manamorphose . I think I will do that actually. Thanks for leading me there!

February 4, 2014 8:02 p.m.

Frampypants says... #4

Wild Cantor can be found with Summoner's Pact which is why it is a one of

February 4, 2014 8:12 p.m.

CYborghb says... #5

:) Happy to help! More suggestions: put in two of all the cards that are game-win required, so that if you draw one you don't have to mully or discard it somehow. Really the rules for mully are:Dread Return, Angel of Glory's Rise or any other game-essential cards unless what I said above is incorporatedNo mana cards whatsoever, although this is pretty rare :PNo Balstraude Spy or Undercity Informer (This is your choice, if you deem the opponent not to be too much of a threat then don't mully)Other than these situations, I can't really think of any other times in which you would need to mully, because if you have not got these at least two of these problems in your hand, the deck should fix that in at most 3-4 turns. AT MOST. Because of the awesomeness of the deck of course.

February 4, 2014 8:15 p.m.

Frampypants says... #6

Truth

February 4, 2014 8:18 p.m.

CYborghb says... #7

Also, maybeboard Biovisionary because it will be an insta win with no fear, because when you Dread Return Angel of Glory's Rise it will bring it onto the battlefield, because, of course, it is a human wizard. Hope I helped! I would actually suggest removing the Lab Manic & Azami or adding them to the sideboard instead of these.

February 4, 2014 8:59 p.m.

CYborghb says... #8

Sorry to be making too many suggestions, I hope you don't mind! MOAR INFO: Adding in more combo cards would allow you to take out the Cabal Therapy and cut a hale of a lot from the cost of the deck. I saw you just updated your sideboard, and suddenly, the deck is $300 pricier.. ? Maybe reconsider the Grim Monolith , but I really like the Goblin Charbelcher as an alt win condition!

February 4, 2014 9:09 p.m.

Frampypants says... #9

Oh yeah, I'm not about to make that sideboard, it is just incredibly epic

February 4, 2014 9:24 p.m.

CYborghb says... #10

Lel I keep on finding kewl things - Play Emrakul's Hatcher with Dread Return , and you have infinite colorless mana/infinite Dread Return . So many things you can do with that... IDK all the combos, but you can win in like 5 different ways. like using Biovisionary, Emrakul himself, Volcanic Geyser (using idk, something like Burning Tree Emissiary for the 2R). So many possibilities! Feel free to add some... :)

February 6, 2014 8:57 p.m.

Frampypants says... #11

Dread Return gets exiled after you flash it back!

February 9, 2014 1:52 p.m.

CYborghb says... #12

Aw... HERPDERP Sorry! :P

February 9, 2014 7:20 p.m.

Frampypants says... #13

Haha no worries. As for those alternate win-cons I think that it would certainly be hilarious to win with biovisionary etc but once you bring back Azami and lab man then you've already won. No point in winning more! haha

February 9, 2014 8:16 p.m.

CYborghb says... #14

Wait, question, is it possible to tap either wizard if they don't have summoning sickness?

February 10, 2014 5:08 p.m.

Bubbleberry says... #15

Yes, Azami's ability isn't and activated or cost based ability, it's stating that you can draw a card at any time by tapping a wizard you control.

February 10, 2014 9:34 p.m.

Frampypants says... #16

Yup. Summoning sickness need not apply

February 10, 2014 9:49 p.m.

neowit says... #17

I have a vanity deck like this which uses two Bridge from Below s instead of Narcomoeba , as you can discard Bridge From Below and still pull the combo. And if you don't mind losing legacy legality you can throw in a couple Hermit Druid s to increase your chances of engaging the combo, and reduce the deck's dependency on black mana. You may also want to consider adding two or three Chancellor of the Tangle s.

February 25, 2014 1:36 a.m.

LordOfMishap says... #18

Funny, I have nearly an identical deck. Looks a whole lot like yours. Lol! Sky Nomad: No Land Required (1st turn kill). I'm a little bummed someone else posted it on here but kuddo's for posting it first. +1 for me.

March 1, 2014 11:17 p.m.

Marine123 says... #19

What happens if I love my opening hand.....use probe to check for a force and draw a Angel of Glory's Rise? Do I just lose the game?

April 22, 2014 12:37 p.m.

cellodude says... #20

Dread Return Is a sorcery, And you can't' flash back sorcerys at instant speed, because you still have the Balustrade Spy trigger on the stack, you can't flashback Dread Return . Thus milling yourself out and you lose.

April 27, 2014 4:54 p.m.

Shumdailumdai says... #21

Hey Marine, if its in your hand, wait to get eight cards, then you can discard it into your graveyard.

Oh yeah, this deck is beast! Way to go. I just cloned it (but with cheaper cards), and it works so well! definitely +1

May 7, 2014 6:18 p.m.

Frampypants says... #22

Thanks folks! Marine123 you can use Cabal Therapy on yourself to get rid of a combo piece. Drawing two combo pieces is much harder but one is easy to deal with.

May 11, 2014 4:36 a.m.

killkong1211 says... #23

Needs a second Dread Return .
Without it no matter how good the hand, having Dread Return in it makes you lose.

May 16, 2014 1:26 p.m.

OMGpopcorn says... #24

killkong1211, Cabal Therapy is in the deck so that you can get cards out of your hand and into your graveyard. I myself prefer Putrid Imp , because you can use it more than once, but when you are putting tons of cards in your graveyard I can see why Frampypants put in Cabal Therapy instead.

May 25, 2014 4:55 p.m.

Shumdailumdai says... #25

Cellodude, you lose when you draw a card and you can't, not when you run out of cards.

May 28, 2014 5:40 p.m.

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