All Spells, Zero Lands, Turn One Win: BOOM

Legacy Frampypants

SCORE: 598 | 160 COMMENTS | 213795 VIEWS | IN 368 FOLDERS


jstieps says... #1

Ok thanks omega_helix it made me confused why no one noticed that, but that really helps my understanding, thanks for clarification

January 5, 2016 8:57 p.m.

Well its official. Everyone here is an idiot. There is no way this deck can possibly win turn one (in the way described using Lab Maniac[not belcher])... EVER. Did it ever occur to you that the wizard you must tap to win the game will have SUMMONING SICKNESS??? Is the whole world gone mad or am I missing something???

January 31, 2016 11:08 p.m.

jstieps says... #3

Look at the explanation omega_helix gave Michaeldeltawhiskey

January 31, 2016 11:15 p.m.

HySpeed says... #4

Hi,

I don't need the turn 1 win and am fine with winning on a future turn. Is there a way to do this without Angel of Glory's Rise?

The reason is that I am building a collection of decks for each color permutation (casual) and I am looking for a URBG deck. Without the Angel, this deck fits perfectly.

Thanks,Jon

February 21, 2016 12:11 a.m.

myingling says... #5

No, there is no summoning sickness problem here. See the "Rulings" at the bottom of this card to understand why: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=152556

March 5, 2016 11:38 a.m.

Zyron99 says... #6

It's all great, but is there a reason you don't main board the LED's? They basically save you from having any combo pieces in hand except 2 Narco's, and can be used to activate the Undercity Informer. This lets you use 1 dark ritual or cabal ritual to get UI out then use LED to get all you cards in hand into the graveyard and activate the 1 mana cost. Worst case it can be used with the mill trigger on the stack to get your cards in hand into the graveyard. I would remove 2/2 of SSG/ESG, or maybe just all 4 SSG since you can use summoner's pact to go get ESG. That then frees up 4 sideboard cards, maybe 4 Pacts of Negation or something.

March 21, 2016 1:24 p.m.

DragonElder says... #7

I don't think it works because the cards say until, then put then put them in your graveyard, thus if you never reveal a land nothing happens. Please tell me/ send a link to explain this ruling.

March 26, 2016 10:52 p.m.

Zyron99 says... #8

You perform the action until it is fulfilled or you cannot perform the action any more. In this case there are no more cards in your library so you cease revealing cards. At that point you continue with the rest of the cards text.

In response to other people here talking about this causing you to lose, you don't lose until you need to draw a card and there are none in your library, since you are revealing cards in your library, not drawing them, you do not lose from that effect.

It is similar to the Nagging Thoughts or Fork in the Road from this new set. You go get two cards and put one in your graveyard, this is not discarding, it is going straight from the library zone to the graveyard zone, thus you cannot activate a madness cost from that effect.

April 20, 2016 5:23 p.m.

Someone please explain to me why an $850 USD deck is 'budget'? Thanks. As for constructive comments... WOAH this deck is amazing

June 12, 2016 10:29 a.m.

kennybalderas says... #10

But if you run out of cards to draw? Wouldnt that mean you lost the game?

June 13, 2016 7:24 p.m.

jstieps says... #11

First of all WerewolvesLover, this is for Legacy, this format is usually breaking $2000 in price tag, second of all kennybalderas, yeah but you finish the game before you draw cards.

July 2, 2016 12:38 p.m.

jstieps says... #12

Also I may add that kennybalderas, read Laboratory Maniac, the effect means you don't lose but win.

July 2, 2016 12:39 p.m.

Cetriel says... #13

Is this an original of yours or one you copied?

July 10, 2016 8:42 a.m.

BrunoTT says... #14

this is my new favourite deck. Bravo sir.

September 5, 2016 5:25 p.m.

Mortem says... #15

I would cut Angel of Glory's Rise and Azami, Lady of Scrolls for Underworld Cerberus; you get the exact same combo but taking 1 less card slot.

December 12, 2016 1:57 p.m.

Cetriel says... #16

Nice one Mortem!This is how I would do it personally. . .Underworld Cerberus variant-AllSpells, Zero Lands

December 14, 2016 5:38 a.m.

Cetriel says... #17

I originally had a bit of a different idea of how to make this deck work with UC but as I tested it I moved closer to the original and deleted the deck I had made. I'd personally suggest another Wild Cantor in the newly open spot but that is just my preference.

December 14, 2016 5:50 p.m.

Wow! +1! Can't give you any suggestions!

December 16, 2016 10:20 a.m.

Wurmlover says... #19

why do you run Summoner's Pact?

January 12, 2017 7:41 p.m.

Cetriel says... #20

Mainly for fetching Elvish Spirit Guide but could also grab Wild Cantor or even Tinder Wall (sideboard)

January 12, 2017 8:37 p.m.

Cetriel says... #21

What I don't understand, why I asked my previous question, is 3 Cabal Therapy's. I have done a lot of research on this sort of deck over the last couple years in order to make Demoralizer. I know my deck is quite a bit different but if you have 3 of the cards that need to be in your graveyard in hand instead why not just mulligan? I mean In certain and likely fairly rare instances you could get those 3 and a 4 card combo as well but is it worth it?

January 12, 2017 8:47 p.m.

Spazik008 says... #22

Leyline of the Void seems strong against this deck

March 26, 2017 11:58 a.m.

Zyron99 says... #23

Spazik008 It is, that's why the transformational sideboard. Any GY hate is going to kill this, but that is mostly post sideboard. The hope is to win game 1 on the back of your combo turn 1/2 and then, if your opponent likely has this SB plan side out the combo for charbelcher that doesn't care about the GY.

Cetriel Cabal Therapy is good because you can cast it from your hand for B if you have 1 to spare, it can hit your opponents hand for force, and it can also be used from the GY from your narcomeba's to get combo pieces out of your hand if you need to.

May 1, 2017 5:53 p.m.

Cetriel says... #24

Zyron99

I completely understand its uses. The twisted mess of math behind this deck, however, makes things a little more difficult. I am actually unsure of how to explain this to someone who hasn't done some 500+ test plays wile recording the data so please bear with me.

The idea with a deck like this would be to get it to go off as fast as possible. As in turn 1. Each subsequent turn drastically lowers your chances of this. The faster you can get it going the lower your chances of being disrupted are. This is made ever more imperative with the choice to use Summoner's Pact as by the following turn if you haven't won you have now lost. Thus I chose to leave Summoner's Pact out of my decks Demoralizer and Bookwurm. This, however, is personal preference based off my uncanny ability to have the worst of luck.

So lets look at what you need in your hand.

  1. Undercity Informer or Balustrade Spy -self mill

  2. Lotus Petal Simian Spirit Guide Elvish Spirit Guide Chrome Mox Dark Ritual and Cabal Ritual are your options for enough mana production (4 mana) to facilitate the self mill.

Best case scenario you end up with Lotus Petal Dark Ritual and another one mana single card. You could, however, have Chrome Mox and also need a card to exile for the imprint. What if you don't have Lotus Petal or Chrome Mox + throw away black card? How about no Dark Ritual? Wild Cantor adds another card to the lineup. While Manamorphose will also do this for you and allow you to draw another card it has its own problems which I will likely cover (if I don't forget).

So we are now up to 4 needed cards in a best case scenario. As stated above and also corroborated in the "Statistics" section of Demoralizer, there is only about a 40% chance of a turn 1 win. Thus you would need to mulligan in order to get the cards you need while sacrificing hand size. This is where I put more of my stock in the gamble. However you lose hand size in the process.

Now add in the chances that you have more than 1 card that can't be in your hand (Angel of Glory's Rise Laboratory Maniac Azami, Lady of Scrolls and also Narcomoeba though it does you no good to discard Narcomoeba). Thus the likelihood of needing to use more than one Cabal Therapy on yourself just decreased drastically.

Yes I understand that you still have the option to use it on your opponent. However the only card that allows you to look at your opponent's hand is Gitaxian Probe, which there are only 4 of in the deck. Without it you are playing yet another game of chance. I also understand that you may know the type of deck your opponent is playing as people tend to stick very much to the meta in Legacy but you are still taking a gamble. What if you choose the wrong one? The likelihood of even getting to a point where you would take that gamble prior to casting by paying the flashback cost is next to none and by the time you would have cast with flashback they likely would have disrupted you already anyway.

Basically, this deck has no solutions for pushing into mid or late game. Remember, on the whole, Legacy is a turn 3 win format. If you can't get it to go off immediately you will lose. Spending 1 needed mana on a gamble that will likely push you into turn 4+ situation is not conducive to the play style of this deck. Personally it is a gamble I wouldn't take.

While Cabal Therapy IS a very important, nay necessary part of this deck, I just can't get behind having more than 2 in the deck. It is better to rely on mulligans to get the hand that you need. Then again you know my feelings on Summoner's Pact.

On a side note. Using Manamorphose can also be a bit of a gamble as you have no way of storing that 2 mana if you don't get the card you need. This can also push you into a turn 4+ situation.

May 4, 2017 1:27 a.m. Edited.

MagicMancake says... #25

Why don't you put in a sacrifice wizard to draw instead of Azami, she requires tapping which you can't do turn one due to summoning sickness. I recommend Alchemist's Apprentice.

July 3, 2017 3:14 p.m.

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