mrhappyllama says... #2
looks pretty good, but i think there are a few too many one ofs and if you're running urea lands you should have 4 of each
May 7, 2015 7:39 a.m.
Wizard_Of_Odd says... #3
Right on! Thx! Any suggestions on what to remove/add?
May 7, 2015 9:45 a.m.
Wizard_Of_Odd says... #7
Right on man thx! I'll try a few games today with those in! It already does quite well on it's own, have a 8 win 0 loss with it up to now against a control deck and morph/manifest deck.
May 15, 2015 9:15 a.m.
Myr are lots of fun. I feel like you need some form of removal. With All Is Dust getting a reprint, you might want to look into picking some up in the near future. Spine of Ish Sah also works as colorless removal, but it's not as much of a blow out.
May 18, 2015 8:31 a.m.
Wizard_Of_Odd says... #9
Wow thats insane! I will definitely consider All Is Dust when the reprint comes out! Thx for the suggestion!!
May 18, 2015 8:39 a.m.
Skullion123 says... #10
Myr Welder, Steel Overseer, Silver Myr, and two Myr Galvanizers can be used to have creatures with infinite power and toughness.
June 4, 2015 11:56 a.m.
OikeaHetki says... #12
Please filter it by card type. You can do so by using the option in the Deck Edit page found somewhere underneath the deck hubs selector.
As for the deck, it seems viable I suppose. The myr have a resevoir you should be using instead of spirit dragon haven. Here's the ideal landbase for this.
12x Tron lands, 4x Cloudpost, 4x Vesuva
June 10, 2015 6:31 a.m.
Wizard_Of_Odd says... #13
June 10, 2015 9:03 a.m. Edited.
@OikeaHetki I think the land base for a myr deck should actually be much more complex than that. While it's true those lands give tons of mana, there are other things that you should consider. These include lands like Mutavault (myr land), Eye of Ugin (tutor land), and Glimmerpost (cloudpost gets a bonus from it).
Phyrexia's Core & High Market are also playable choices as they give a sac outlet to Myr Retriever and Perilous Myr.
It is my opinion that you should pick one set of tron (either Urza or Cloudpost) then add support lands (not the other tron). Either way you have 12 lands that are set, but at least 8 open spaces.
I even ran Dark Depths + Thespian's Stage for a while in one of my myr decks. I mean if you have Expedition Maps already, why not add a depths?
TL;DR: Big mana is great, but having utility lands should not be underrated.
June 10, 2015 9:09 a.m.
OikeaHetki says... #15
If you really like only playing Tron lands, you can post the tron lands and instead of playing cloudpost just play Thespian's Stage.
June 10, 2015 9:10 a.m.
OikeaHetki says... #17
And yes, Eye of Ugin would be nice, but he's not playing any real Eldrazi. But I suppose it does make All Is Dust cost less.
Also I just realized he's not playing Modern :P so actually you should play 16-post with your afforementioned tech lands.
4x Glimmerpost
4x Cloudpost
4x Vesuva
1x Eye of Ugin
June 10, 2015 9:16 a.m.
In what format? I think you have it backwards. Cloudpost is banned in modern. If you are playing with Cloudposts, you're building a legacy or vintage deck. Glimmerpost is not banned. Dark Depths is also banned in modern. A few of my suggestions were legacy only cards.
June 10, 2015 9:16 a.m.
Ah yes, I missed Ghost Quarter, but that one is pretty sweet too.
June 10, 2015 9:18 a.m.
If you're going all in legacy there is also Ancient Tomb and City of Traitors, but they are both going to set you back a good amount of money. (I guess Vesuva kind of does too)
June 10, 2015 9:22 a.m.
Wizard_Of_Odd says... #21
Wow thx for all the help guys!!! Would like to keep it modern, i know cloudpost aint legal but pretty much only using it casual right now... Ill sit down with it and check out all your suggestions and try stuff out!!! Not sure what to sideboard yet tho!
June 10, 2015 10:04 a.m.
OikeaHetki says... #22
Set the hub to modern that way people know. If you wanna keep it budget, I also support this option.
Then you'll just play tron and a bunch of singleton tech lands.
June 10, 2015 10:46 a.m.
Ninjadude51 says... #23
This deck is fucking amazing! There are so many combos and so many different combo pieces! And even if you don't combo off you can always just win with a Myr Superion! But I do think you should add another Myr Superion because of the amazing pressure it can give an opponent while your trying to set up your combo and without taking too much resources. Also, is their a reason why no Academy Ruins?
June 11, 2015 11:11 a.m.
Ninjadude51 says... #24
Also, Arcbound Ravager would be really helpful to move power around...
June 11, 2015 11:18 a.m.
Mr.RakdosPriest says... #25
Seems like a really fun deck to play. If you ever wanted to swap out Cloudpost for something to make the deck modern legal, maybe either Cavern of Souls to avoid myrs getting countered, or Tectonic Edge to make and deprive your opponents of mana. Other than that, it looks pretty solid. Only other things I could maybe suggest are Master's Call or Myr Matrix, but that's your call and they have to fit into what you want to do.
Wizard_Of_Odd says... #1
Don't know why but I can't seperate the deck by types.... oh well
April 21, 2015 9:03 a.m.