pie chart

All The Zombies Are Belong To Us

Standard* Casual Combo Mill Zombie

givemhell


Maybeboard


you stall as hard as you can with the other zombies til you get an Undead Alchemist out on the field then mill them while you gain all the life ever

---The Zerg---

Hex Parasite This little bastard will remove the +1 +1 on the undying zombies so they cant be killed

Gravecrawler: usually turns up in the opening hand 2 to 4 quick damage in the first 2 turns. also forces enemy into defense mode

Butcher Ghoul: 2 cmc undying zombie. Great blocker

Geralf's Messenger: 2 damage when he enters the battlefield and when he dies, he comes back even bigger (4/3) while dealing another round of direct damage.

Unbreathing Horde: relatively cheap, great blockers (remove a counter instead of being dealt damage), and since It runs a lot of zombies they sometimes comes on the board as 8/8 creature.

---Buffs--

Diregraf Captain: buffs your zombies with +1+1 Deathtouch & does extra dmg when a zombie dies

Mikaeus, the Unhallowed: Gives all your other zombies creatures undying & +1/+1 (including the tokens)

---The Combo Burn---

Undead Alchemist: The most evil card ever

Consuming Aberration: save this for once you have milled the enemy some, this can stop any big cards that happen to show up

Rogue's Passage: This ability is a bit coslty, but when used with Undead Alchemist on the board it almost guarantees you to create new Zombie tokens.

---Dirty Tricks---

Jar of Eyeballs: because the idea of this deck is based around use a zombie to block, let it die, then come back stronger makes this card extremely powerful especially when you are removing +1+1 counters to keep them undying

Endless Ranks of the Dead: allows zombies to multiply like rabbits

Retribution of the Ancients: this card is so dirty because of how it can be used to destroy your own zombies for the +1+1 or destroy a problem on the field. because the +1+1 counters do not return at the end of turn this makes it easier to keep your zombies undying

Fate Transfer: because its an instant you can remove the counters from a zombie blocking [with undying counters] allowing him to block, die, then come back from the dead with +1+1. while boosting another zombie [make sure you have a way to remove these counters later or that zombie wont be coming back

Suggestions

Updates Add

Comments

Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

34 - 0 Rares

6 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 2.66
Tokens Zombie 2/2 B
Votes
Ignored suggestions
Shared with
Views