Mutavault for extra allies when needed. Harabraz Druid + Helix Pinnacle if you start ramping early game, Call to the Kindred
+
Descendants' Path
if you don't (and to set up your lategame draws wink). Halimar Excavator
+
Rite of Replication
kicked to end the game.
Turn 4 Win potentialT1: MutavaultT2: Forest, Harabraz DruidT3: Island, (make mutavault a creature), Halimar Excavator (3 total mill), Harabraz Druid (7 total mill)T4: any land (make mutavault a creature), Halimar Excavator (17 total), Rite of Replication kicked (90 total milled.
If this deck went up against an EDH deck, 90 cards are milled total, plus 7 starting hand, plus 3 draws before your 4th turn means that 100 cards have been displaced from the library. Out of 99. Woot.
I was thinking about having a 3rd win condition of laboratory maniac that i would always scry to the bottom when given the chance, just so i can pull a surprise victory out of my ass against mill decks. Hey, it can be put on the field easily with descendants path and call to the kindred, and it can be drawn into with the loremaster (which also causes the win condition), it benefits from coat of arms, and it gives my opponents a distraction from the other win conditions.
And lastly, if milling my opponents, dumping counters onto the pinnacle, and drawing myself out with the maniac don't work, I can always straight up aggro with coat of arms out.
Also, excuse the gargantuan sideboard, i'm having trouble deciding on appropriate control options.