This is designed to be played as a control deck with a combo finishing move. Draw cards, control the board, until you find a combo, and then just win.

This was originally to be a superfriends deck, but I question a planeswalker’s power in EDH. The ones left are, what I feel, very solid in this build.

The creatures all have ETB effects, or play with them.

Many things are added to play with Aminatou’s +1 and -1 abilities. Some many not be so great. Time will tell.

Suggestions

Comments

Casual

98% Competitive