Flickering is essential to the strategy of this deck because it is our win condition, but also it allows us to squeeze a lot of extra value out of each card in our deck for a modest investment. There is a lack of instant/sorcery based flicker because we want a lot of repeatable flickering which is easier done with permanent sources instead of one-shot instants. We give up some speed and defense by relying on permanent-based flicker, but we gain in flicker consistency and repeatability.
Immediate Cards in this category have flicker effects that re-enter instantly and can cause us to win on the spot
Eldrazi Displacer
good body; ability doesn't tap so can go infinite with mana; flickers in tapped which can punish opponents creatures
Ghostly Flicker
would be heaven if it hit all permanent types, but even so it can easily reset our mana rocks or save and re-use 2 ETB creatures in one shot.
Felidar Guardian
any other permanent you control has countless applications, nuff said
Brago, King Eternal
needs to hit player to work, which is not what this deck is wont to do, but being able to flicker en masse can revitalize your board and create massive plays; flying 2/4 body is a need for this deck
Restoration Angel
flash plays are highly desirable in this deck and makes her searchable under Mystic Teachings; another flying body - this time 3/4
Deadeye Navigator
essentially grants any of our creatures their own instant flicker, for a price, which potentially could be inconsequential with
Peregrine Drake. By having enough land and sequencing the ability correctly you can have any other creature flicker infinitely
Delayed These flickers come back at the beginning of another step making them harder to abuse, so these are more utility focused
- Release to the Wind
remarkably versatile and can save any nonland permanent from even Merciless Eviction which is valuable when you essentially run a glass cannon; also great for sending away a bothersome opponent's piece that may be blocking a win for you. If used on Aminatou as protection she can remain in exile safely until she needs to be recast for a win - and she'll be free.
- Flickerwisp
wide range - any permanent; can slow down/disrupt opponent; flying blocker; retrievable with Sun Titan and flicker Titan to find an additional target at EoT
- Kaya, Ghost Assassin
Her 0 can send away any target creature or herself, resetting her loyalty, until YOUR next upkeep for the loss of 2 life. This ability allows
- Oath of Teferi
any other permanent you control; allowing planeswalkers to activate twice a turn becomes 4 times a turn with a flicker from Aminatou and 6 times a turn with 2 flickers from Aminatou!
- Venser, the Sojourner
hits any permanent you OWN; -1 allows Brago, King Eternal through and Brago can reset Venser after combat damage; not very difficult to ulti especially with Oath of Teferi out and that's a tough emblem to fight against