Aminatou or scary baby... Cute little girl or scary baby... Meaningless innocence or scary baby... What do all of these have in common? Scary baby... That is exactly what this deck is, scary baby. Aminatou is fast, she is amazing, and she is hilarious. I've been fine tuning this as much as possible without the intention of going down the road of CEDH but she is getting kind of close. On average, she is going infinite someway, somehow as early as turn four and I'd say definitely no later than turn six.

Play this deck if you enjoy explosive combos that will go infinite by burning the battlefield down or steer clear if you enjoy the grind with attackers.

This deck is pretty straight forward but does have many roads that lead to final victory. My goal is to ideally get some sort of permanent that ETBs or taps to draw a card; something like a Sea Gate Oracle or a Mikokoro, Center of the Sea. Then the next step is to get Aminatou, the Fateshifter onto the battlefield so that we can start abusing some ETB affects or simply ramp into some stronger cards by having Aminatou, the Fateshifter flicker any of lands or mana rocks. From here on, we are drawing or tutoring for our win con.

At this point I'm looking for preferably Panharmonicon . This will allow us to double up on our ETB affects or simply use Aminatou, the Fateshifter's abilities twice in a turn. Hopefully we can then quickly play Felidar Guardian who would allow us to flicker or copy Aminatou, the Fateshifter. At this point we go infinite in almost every sense of the word. We have infinite mana by flickering our lands and infinite draw by flickering the draw permanents.

Note: while yes, I am talking about needing a minimum of 15 mana by turn four, Peregrine Drake or Great Whale make great targets of your flicker spells to ramp up hard to get those spells out as early as possible.

The final part of the set up is to then simply draw/tutor for Ugin, the Spirit Dragon. Once he is on the battlefield, we can simply change the target of our flickers to him and burn everyone at the table.

I have so far found this to be very consistent because Aminatou, the Fateshifter is the center piece of the combo and you can swap out the other two thirds of the combo for one of three different pieces that will generate the same affect. Doubling up our affects can be done by Panharmonicon, Oath of Teferi, and The Chain Veil while our ability to flicker Aminatou, the Fateshifter can be done with Felidar Guardian, Clever Impersonator, or Spark Double. Even though this is technically a four card combo, you basically just need to find two thirds of it and the final piece Ugin, the Spirit Dragon is essentially guaranteed.

Have fun and tell me what you think!

Note: I have also included Corpse Knight and Gray Merchant of Asphodel as alternative pieces that can replace Ugin, the Spirit Dragon should something weird happen to him.

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Casual

92% Competitive

Revision 35 See all

(10 months ago)

-1 Chrome Courier main
-1 Geier Reach Sanitarium main
+1 Ghostly Flicker main
+1 Havengul Lich main
-1 Mulldrifter main
+1 Urza's Saga main
Date added 2 years
Last updated 10 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

41 - 0 Rares

16 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.03
Tokens Champion of Wits 4/4 B, Construct 0/0 C, Manifest 2/2 C
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