This is a real control matchup, where we have to make sure we can deal with their card advantage engines are run them out of answers, they use Vial Smasher as a wincon, along with some storm in the form of Paradox Engine and some serious value in different cards like Divergent Transformations.
The control matchup isn't easy, but just try to lock them out of the game with cards like Sphere of Resistance and Armageddon, that ought to do it!
This deck is a midrange Ad Nauseam deck, and so we should treat as a midrange deck, similar to Yisan, the Wanderer Bard despite not being much like it in many ways. It can deal with threats and really isn't super threatening early on, these decks are just the greenless MAN decks of the format, using a bunch of value oriented cards.
Dropping a Humility may seem good in this matchup with Tymna, but really Tymna is for colors and card draw a bit, not a build-around. More often than not they aren't going to have more than 3 creatures. Try to put them off of their game as if they were a real control deck, with their answers and stuff, but do it a bit faster than normal, they can be a target after the fast combo decks are out of the game.
A creature-based stax deck that can help us early on by stopping some of the fast combo decks, but has enough creatures and damaging threats to kill our Aminatou repeatedly with ease. We use Ensnaring Bridge, Cursed Totem, Torpor Orb, Humility, and Toxic Deluge type hate against them.
Fetch basics out against them if you are worried about a Magus of the Moon or Blood Moon. Also make sure you have colored rocks, even tutor them if necessary. Try to get an answer to their Stony Silence and Kataki, War's Wage too, because even if we have answers against them, they have stuff against us.
This is a powerful creature-oriented combo list capable of running through us as many combo decks are, but luckily the deck fails to Humility most of the time, so we resolve that and win against them. Cursed Totem, Toxic Deluge, Torpor Orb, etc. all are good options against them too, but really they just are a Statue deck now, and have some Kiri-Onna lines, so they are overall just a bit of a pushover one you have removed creatures from properly interacting with the game.
Before that however, Weird Harvest, Spellseeker, Kiri-Onna and Ancestral Statue are all huge threats, that must be dealt with. Rule of Law/Arcane Laboratory have issues trying this alone, as they run Reclamation Sage and other tutorable removal, and they run tons of tutors, but they have minimal non-creature interaction.
Uses Citanul Flute with Paradox Engine to loop cast triggers and sacrifice 0 drops, making rocks and storming off, a fast combo deck that happens to lose to a lot. Cursed Totem, Pithing Needle, Humility, Sorcerous Spyglass, and Aven Mindcensor all directs shut off or damage Arcum himself, and Rule of Law, Damping Sphere, Arcane Laboratory, etc. are all good ways to shut off their combo.
They run a number of blue bounce/counterspells for interaction and card draw/filtering even w/o Arcum, but comboing out is really hard for them without Arcum, so if you have that down you should be fine for a while, running them out of answers by dropping later heftier stax rather than the targetted hate should close the deal.
Another control deck that uses Baral to ramp and filter through cards. It also runs a normal Paradox/Dramatic/IsoScepter/cSphinx wincon package. Relatively easy to hate out with some normal Chains of Mephistopheles or stax. It is a relatively easier deck to fight, as it isn't super fast, so we have some time to deal with it while working with it against the faster decks in the format.
A relatively better Aminatou that dies to Humility and is more creature based. Very similar matchup, but has a combo related to Strionic Resonator. Pithing Needle or Sorcerous Spyglass on the resonator and the base combo is off, but that doesn't mean you are safe, the deck runs a lot, and Humility is our best answer against them, but often we can still lose to the grind. This is a rough matchup, but if you can use their stax better than they can, with walkers over creatures, you can often win.
This is very similar to a Kess, Dissident Mage build, with less graveyard synergies for the addition of cards like Angel's Grace with Ad Nauseam, Swords to Plowshares, Silence, Enlightened Tutor, and Auriok Salvagers combo in-deck, and Aven Mindcensor.
The deck falls to Rule of Law/Arcane Laboratory effects, based on that their backup is Dramatic Reversal/Isochron Scepter. All of their wincons need to cast infinite or multiple spells in one turn, so these effects do great work in this deck. Humility stops all of their combos, but Cursed Totem hits Breya and Salvagers too, just leaving Lab Man. Removal/Countermagic is what you want to hold up against them, particularly more versatile removal, Swords to Plowshares fizzles against Breya/Isorev, so honestly isn't great, but is worth it if they try for the Lab Man or Salvagers win.
This matchup is relatively simple, not easy, Circu is a fast combo deck with protection for the combos it runs, but almost all of the combos require spell loops or combos to go through creatures or multiple casts in a single turn. This makes Humility, Rule of Law, and Arcane Laboratory locks on their deck, but often most tax effects or cards like Damping Sphere can still ruin their plan for a while. They do run a number of blue interactive spells, so don't expect them to sit their idly while you move onto other threats, after you drop a lock piece like this.
This is a creature-based stax build using blue, making it abuse untap/tap effects and hatebears, a strong combination, but as with all creature-based stax decks, we have answers. Cursed Totem, Toxic Deluge, Ensnaring Bridge, Humility, and other hate effects all work wonders against them, but they can answer it. As with all opposing stax decks, work with them to get past the early game, then spend your nearly entire focus on shutting them down, often with their own stax involved, just to stop them.
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