pie chart

Aminatou's graveyard

Commander / EDH* WUB (Esper)

prokseus


Maybeboard


40 lands + A few cards are there for manafixing ... about 4-6 (sol ring, arcane signet, mind stone ...). Then there are miracles ... cards you play insanely cheap when they're the first cards you take around ... they're like 4-5. You play budget fetchlands (like evolving wilds etc). You use them when he gives Aminatou +1. You just shuffle your deck when you don't need the card you returned. You have about 4 cards for scry + draw, and ideally 1-3 tutors that you use to look up answers to different things or combos. The combo you have there is Aminatou + Oath of Teferi + spark double, or Aminatou + Felidar + altar of brood, or whatever triggers when a creature enters. The combos are fixing in case someone maybe interprets the immortality effect, adds infinite life, etc. You just want to have an alternative to victory (aproach of the second sun is still being played, Aminatou can sneak up on it quickly). The rest of the deck plays control, there may be counters, there may not, depending on your taste, but this is where you want to have area destruction. You're often unloading non-creature cards in there, so you benefit whenever someone plays destroy all creatures. In the deck itself you play 4-5, or 3 + propaganda and ghostly prison. Once you have a safe board, you play powerful creatures or planeswalkers or whatever adds draw potential (phyrexian arena, necropotence). The advantage of grave is that you can sprinkle those cards into your grave from play (shoot your own as well) and then draw them. Aminatou doesn't have a dependent board, it plays rather individually strong cards, meaning it will lick out of anything. Other elements are removal ... you are removing individual cards from the players that could postionally win them the game (like Remoa, or rhystic study) and using esper removal to do so (vibdicate, utter end, victimize, nevo enchantments that can be bounced oblicate, or exiling enchantments). The backup plan to win the game is then also Aminatou -6 ... you lose, you trade permanents with someone, before destroying what you can on your board and moving on. You do this even if someone should win, you give their permanents to the person who sucks.

I would need help with some better cards if there are any that fit better.

Suggestions

Updates Add

Comments

98% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

36 - 0 Rares

22 - 0 Uncommons

9 - 0 Commons

Cards 99
Avg. CMC 4.11
Tokens Angel 4/4 W, Copy Clone, Emblem Kaya the Inexorable, Emblem Teferi, Temporal Archmage, Foretell, On an Adventure, Spirit 1/1 W, Zombie 2/2 B
Votes
Ignored suggestions
Shared with
Views