card draw tribal but its a really bad combo deck

restrictions:

no artifacts except a couple funny equipments

no enchantments

no cantrip spells

no tutors

no milling or other turbo library mechanics, all cards must be actually drawn

win cons: big beaters / a little voltron OR sticking a lab man

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intended design:

decently strong but overall "honest" combo deck, intended to be casual and play a lot of funny maro cards

deck is semi-budget, excluding lands which is just 'no fetches, no duals'

light interaction cause im not trying to be an idiot, but counterspells are not my gameplan, it's drawing cards

shooting for big creatures and big combo turns. it is important the combos be potentially large or powerful, even game winning, but not infinite. the point is to retain the turn by turn strategy and management that comes with not having infinite resources like mana, or having a dedicated 'winning line'

an intended weakness of the deck is having lab man stuck at the bottom, and having to draw the exact correct number of cards to not deck yourself (ie. by drawing in too-large quantities, instead of in small increments so you could play the lab man before your final draw)

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97% Casual

Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

38 - 0 Rares

18 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 3.32
Tokens Bird 1/1 U, Cat 2/2 G, Foretell, Squid 1/1 U
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