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"And down, down to Goblin town..."

Commander / EDH Goblins Mono-Red Tribal

Suave321


My first draft at a Krenko, Mob Boss deck, and in my opinion every player should have some sort of classic tribal deck. Goblins has always been one of my favorites. I am lacking some of the heavy hitters right now, but this still works well for now. Tried to make sure individual goblins have their own effect/ability to maximize tool-box options. Main objective is to build an army of buffed goblins and swing hard, fast, and heavy. Most direct damage is meant for opponent creature control as other token/army decks, or big stompy creatures can be a challenge. Also pillowfort/stax decks are a pain, so will eventually work on a sideboard for some enchantment removal.

Only significant separation from most goblin decks is that I decided to throw in some land destruction for fun as I collect better goblin additions. These include - Vandalize, Tectonic Rift, Seismic Shift, Pillage, and Geomancer's Gambit

Non-Goblin/Utility Creatures include - Preyseizer Dragon, Purphoros, Bronze-Blooded, Purphoros, God of the Forge, Torbran, Thane of Red Fell, Magus of the Wheel, and Combat Celebrant

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Quarantine is getting the better of me and I'm buying singles to enhance decks; decided to start with Krenko. Took out the land destruction and the weaker goblins to add in some key token generators, combo pieces, and anthem abilities. Still more tweaking to do in the long run. Suggestions still welcome!

Comments

91% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

31 - 0 Rares

20 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.67
Tokens Copy Clone, Goblin 1/1 R
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