Anfractuous (Unnecessarily Tortuous)

Legacy Busse

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Femme_Fatale says... #1

Lets see here ... Against my deck Stolen Grimoires, here is how you fared. There may be some discrepancy on the first two games as I did them afterwards whereas the third game I wrote while playing.

Game 1:

I went first, but didn't have my pivotal control cards and came upon a few land pockets to be able to do anything before your combo went off on turn 8, thanks to the help of numerous Mystic Speculation s, without their buyback use.

Game 2:

You had to mulligan once. I went first, and set myself up really well with a turn 1, Serum Visions and Paradise Mantle . Then on turn 2, I set up my Isochron Scepter + Remand combo and I imagined you giving me the bird. You then play a Fog Bank (nothing else to do) and I just shrug. A few turns later you get out a Sands of Delirium and try to gain an upper hand by milling my win-cons. Unfortunately, that just gave me an advantage with my Snapcaster Mage as you just milled my own Echoing Truth which I used on the hourglass. I play a Grimoire Thief a few times as I let your one drop anti-creature spells through, then played another later on as you turned the first to a frog. You had numerous win-cons in your hand but due to having only 5 land throughout the whole game, you could not get passed my Isochron Scepter combo, thusly you discarded two Memnarch s. I play another Snapcaster Mage and use it on Serum Visions to set my self up for a Drift of Phantasms . You draw your final win-con but once again could not do anything against my 8 mana with your 5. I tutor up Freed from the Real and try playing it next turn, you counter it with a Rune Snag , I Remand it, you follow up with another, and I show you two more Remand s in my hand. Game for me on turn 11.

Game 3:

You went first, and had to mulligan twice, but played a Mystic Speculation on turn 1. I ended up with 2 of my three pieces with my first draw and had a tutor for the third, enough mana to play it all. Played Paradise Mantle . You played Pili-Pala , knowing no threats would come this soon that you couldn't deal with next turn. I drew my third-win con piece, Grimoire Thief and played it. You turned it to a frog, and then I tutored up another one and swung for 3. You pass keeping a Rune Snag and a Echoing Truth with the draw being Grand Architect . I draw another Grimoire Thief and play the tutored one, you Rune Snag it. Swing for 3. You are stuck at two land as you draw Blue Sun's Zenith . I draw my second Freed from the Real . Chuck down my third Grimoire Thief and knowing your mana base, Unsummon your Pili-Pala to slow you down a turn. Swing for three. You got lucky and drew yourself a land, so then you play Grand Architect . I too got lucky and drew a land. I however did not do anything as I swing for 5, xilling you for 3, hitting only lands. You safely block one and take 3 again. Currently at 8. Low and behold you draw a land! (5 lands in this pocket so far), You with 4 lands on the battlefield play a Pili-Pala , but surprise surprise, I play Cryptic Command countering it and returning Grand Architect to your hand! You respond by returning my Grimoire Thief with Echoing Truth . I then play it again and equip Paradise Mantle to it, showing you that I have nothing to counter, but I swing for 3. You draw ... another land! And then play Grand Architect so it can block the next swing. I finish you off by completing my combo, on turn 8.

  • Conclusion 1: You need more land.
  • Conclusion 2: We need a better shuffler.
  • Conclusion 3: You'll never be able to play Memnarch outside the combo. Thusly you should swap it for either control or tutors.
  • Conclusion 4: You have too many pieces to supplement the last piece combo, but nothing else besides the 4 for your first ones. My deck was faster because I had tutors, thusly I was never worried if one died, whereas if one died on your end you were screwed.
  • Conclusion 5: I won!
October 19, 2013 10:56 p.m.

jjmctitty2 says... #2

Sea Gate Oracle is one of my all time favorite cards and very useful here, Also Wurmcoil Engine against the faster decks. I played Grand Architect when is was standard legal and it was broken so in modern with infinite combos it should be nuts, just gotta find the right bunch of cards.

December 13, 2013 1:21 a.m.

Femme_Fatale says... #3

There are better alternatives to Sea Gate Oracle jjmctitty2. The two main ones being Serum Visions and Sleight of Hand , with Sleight of Hand being the better of the two.

December 13, 2013 1:50 a.m.

Femme_Fatale says... #4

Sorry, with Serum Visions being the better of the two. Need to proofread better.

December 13, 2013 1:51 a.m.

jjmctitty2 says... #5

But they dont tap for mana with Grand Architech

December 13, 2013 2:33 a.m.

Femme_Fatale says... #6

But it costs 3 mana to use jjmctitty2. Something like that might have been good in standard, but it doesn't ever see play in modern purely because it costs 3. If it had costed two and was a 1/2 it would see much more play, as it is if you want a creature like that just run Augury Owl instead. Cantrips are blue's turn one play, as it helps set up your next two turns and gives you a card advantage without wasting your turn. You will always have better options to play in U-Combo/Control, your combo pieces or your control cards, which is why you need to have something that costs as cheap as possible, that way you don't have to worry about not being able to play what you NEED that turn in comparison with what you WANT. Mystic Speculation is a good slot at the moment because it costs one, but has the option to be re-cast the next turn for the same cost as Sea Gate Oracle . In that it has recurrence, so with one card you can easily scry to 9 while Sea Gate Oracle can only be used once. I personally don't like Mystic Speculation because it doesn't actually set you forward any. Sure the buyback is nice, but you rarely ever use it as you always need to play numerous other things as well.

You also have to consider the amount of land. 20 land in a control deck is not enough, and you will always have something better to play than Sea Gate Oracle since you can only play one thing a turn. I would personally remove Blue Sun's Zenith (8 is way too many combo finishers, removing 3 would only help you) for more lands and remove Fog Bank for more control, preferably Muddle the Mixture .

December 13, 2013 11:57 a.m.

Blackblade says... #7

Nice power blue deck. Love infinite combos when you can pull them off. +1.
Mind taking a look at a deck of mine? Fastfood Zombie I feel like it's missing something

December 26, 2013 9:42 p.m.

40cal says... #8

This deck is so mean haha but needs more so that you can get to pili pala and grand architect quicker

December 28, 2013 12:43 a.m.

Dusk says... #9

Nice use of Rapid Hybridization! I see also that you replaced Memnarch with Mindshrieker. You got inspired from my deck, maybe? ;-)

February 2, 2014 2:03 p.m.

Busse says... #10

Hey everybody! Many thanks for your support, comments and help... rest assured that everything is considered :D

  • merrowMania Man thanks for that vote... and well, for finishers I'm using Blue Sun's Zenith Sands of Delirium and Mindshrieker right now. They are faring well at the moment hahahah but thanks for the idea
  • Dusk Hey, yeah... I never really read the ability of Mindshrieker and it fits so perfectly here. Multiple spots used in one card: Chump blocker, Killer blocker, Finisher, Potential-Heavy-Hitting Creature. And yes, Rapid Hybridization is funny. I love to turn the evil Wurmcoil Engine or a Steel Hellkite into a 3/3 token. Priceless.
  • 40cal I added tutors, so now it should work more smoothly :)
  • jjmctitty2 Added tutors so getting things out should not be that complicated now. I dropped all the scrying cards and similar... still not sure if they are worth the space right now.
  • Blackblade Hey again! Thanks your feedback, Blackblade. I insist, put 1x more Grave Pact in your black deck! Hahahah
  • Dear Femme_Fatale how's it going? I took your advice and added some tutors. I got to test them still, but I'm hopeful. Also took out Memnarch and added the famous Mindshrieker being tutorable and mixes well with the combo, I think it fits. As for the lands, I'd say that with an average CMC of 2.13 and all the cards between 1 and 3 of CMC... 20 or 21 lands are pretty much enough. You are right about the cantripping too, so Mystic Speculation is not really that helpful, I guess Preordain would be more helpful, but at the moment I wouldn't know if it's worth it. About your conclusions, I agree with Conclusion #2. If you used the Playtest feature of this website, I'm afraid that was a bad idea. The other conclusions... well, they're being fixed over time. Specially #5. Have a good day... or night, wherever you are.

Keep that help and feedback coming! I really appreciate it :D

February 6, 2014 8:06 p.m.

Dusk says... #11

You could add Swan Song to the sideboard in the case your opponent doesn't have so many creatures needing removal.

February 7, 2014 3:18 a.m.

Blackblade says... #12

Dusk,
I feel like Negate is better than Swan Song . yes it is one more mana, but why give your an opponent a 2/2 flying creature. Plus Negate can counter artifacts.

February 7, 2014 10:43 p.m.

Dusk says... #13

I agree with you, Blackblade. I suggested Swan Song only because he has 4 Unsummon and 4 Echoing Truth in his deck. It should be fun to see the face of opponents move from the consolation of having a 2/2 flying creature to have nothing.

February 8, 2014 9:15 a.m.

zombie41 says... #14

Thanks so much for posting. I just happened to get back into Magic after 15 years and this was the first deck on the site that I happened to click on. After I read this post I became a member and bought a few of these cards. This deck seems OP as hell. You can even tweak it and add another color. A lot has changed since the Phasing/Banding/Interrupt days. Thanks for you post Busse my first +1 has been given.

February 19, 2014 11:14 a.m.

Busse says... #15

  • Hi Dusk, after I test these proportions and build, I'll take a look at your suggestion. Swan Song is a very aggressive spell, but I guess you should have beaters in the field to overpower those tokens. Thanks for your time!
  • zombie41 Hello there, thank you very much for the point. I'll perform the sacrifice in your name!
    The deck is OP indeed, although it is still under modifications and I'm refining it's functions.
    I'm very happy you returned to Magic: The Gathering, it's always nice to have another player in the ranks. Anything you need, just ask. Also if you have issues with the new mechanics and all the other new things that have changed since, don't hesitate to ask me or any other person here.

Cheers !!

February 20, 2014 1:16 a.m.

Nyviabush says... #16

I just bought the cards for this deck (Minus a few due to money constraints) And i really like it. Made a few people rage already!

February 20, 2014 4:22 p.m.

Stjowa says... #17

February 22, 2014 10:08 a.m.

Stjowa says... #18

I mean that if you are willing to drop from the modern to legacy obviously.

February 22, 2014 10:09 a.m.

Nyviabush says... #19

Lightning Greaves where reprinted in Mirrodin.. Modern legal

February 22, 2014 11:10 a.m.

Busse says... #21

  • Nyviabush Thanks a lot for the upvote! I'm happy that you already annoyed some people with this idea hahahahah
    What were the cards you could not buy? I mean, there are other options that are cheaper and also viable. We can work on that.
  • Stjowa Hello there! Let me explain why Neurok Stealthsuit instead of the old mighty Lightning Greaves , and the reason is the following:
    UU: Attach Neuro Stealthsuit to target creature you control.
    That can be activated as an instant. So pretty much acts as a counterspell against kill spells like Lightning Bolt or other annoying cards as Oblivion Ring that would break the combo. I can also drop this on the battlefield just by tapping Grand Architect .

Thanks for commenting, much appreciated.

February 22, 2014 1:53 p.m.

Nyviabush says... #22

Busse I can't remember, I know it's like 10 cards. I had to add in some X burn and random counters and removals to make it 60. It works, but probably not as well as the real thing probably. I think it's Mindshrieker , and Rapid Hybridization and something else, but I'm not sure.

February 22, 2014 3:46 p.m.

Nyviabush says... #23

Oh, Echoing Truth too I believe

February 22, 2014 3:48 p.m.

Mac97 says... #24

Counterspell would be better instead of Muddle the Mixture unless you like the transmute ability which you have other transmute cards. It's just what I'd do though if you can find on at a decent price totally up to you. Never heard of a turn 3 mill NOW THATS AWESOME! Nice description too. +1

March 1, 2014 6:49 p.m.

-MisterJ- says... #25

Muddle the Mixture is required for this deck to transmute for wincon Mac97

That being said I offer you Springleaf Drum as an alternate to attacking in case of oh I dunno... Storm Crow makes his triumphant return to Modern!

March 2, 2014 5:50 a.m.

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