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Angels and Demons Orzhov Midrange

Standard Angels Demons Lifegain Midrange WB (Orzhov)

kuromadei


Sideboard

Artifact (1)

Instant (2)

Sorcery (1)


Maybeboard

Enchantment (1)

Instant (2)


Idea of the play style from Paul Rietzl in Pro Tour Dublin. Added my cards that were relevant to the meta at my FNM. Suggestions are welcome. Definitely need more input from a variety of metas!

General idea of the deck is to stave off aggro with doom blades and pharika's cure, as well as precinct captain and high priest if boarded in. When I can get to a comfortable 5~7 mana, I drop my bombs and unleash hell. Anything past is really just up to whip and angel grabbing back cards from the graveyard to push to the end.

Against aggro: board out 2 angels, 1 obzedat, 1 liliana, and maybe 2 thoughtseize as well as underworld connections/1 obzedate, 1 read the bones? (That's just me because against aggro, i treasure life..) Bring in blind obedience, lifebane zombie, high priest of penance, fiendslayer paladin.

Against control: there's not much I can do with my current deck against hard controls like Esper, except for boarding in my pithing needle, sin collector, liliana, and lifebane zombie, and maybe fiendslayer paladin. Essentially, I want to play a control user with their hand constantly revealed so that I know when I can drop my bombs. I want to get liliana out so I can keep up with them in terms of mana, ajani out to bash them down asap, and elspeth out to go for the kill. Having protection from black/white is extremely helpful and will let me get in that early damage.

Combos:

Ajani + any creature really: can be a killer machine if they survive long enough.

Liliana: buff creatures and never miss a land or kill opponent creatures, even indestructibles

Obzedate + whip: general win of the deck

Blood baron: lifelink, +6/6, win

Angel of serenity + any graveyard card/ annoying opponent creature

Elspeth: tokens galore

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Very first FNM ever. Played this deck and I went 1-3. Slightly disappointed but I came prepared to lose.

Lesson: I need either more early game removal or I need more early game creatures to pressure. I find that I often am left with opening hands of 2~4 land with the rest being 4, 5 or 7 drops. Either that or I have too many options for 3 and 4 drops. Going to try to reduce that and see how I do next time.

Match 1 Grixis Control Deck: 2-0. Got appropriate draws and was able to get my bombs and whip out. Slaughter games wasn't much of a problem to be honest.

Match 2 "Unexpected Results" Green Ramp Deck: 0-2. Decent draws, except I couldn't get my lands out in time (they were all tap lands). He got out Sylvan Primordial and that just stopped me from getting past 3 mana. Bet on Angel of serenity to win me first game but I didn't got my seventh mana destroyed.

Match 3 Selesnya: 0-2. Crap draws. Entirely. My draws were so bad he didn't even know what I had in my deck after 2 games.

Match 4 Jund: 1-2. I don't remember entirely what happened. First match was a face stomp, he didn't know what he was doing. Second game essentially got slaughter games'd, Cerberus wouldn't let me use my graveyard and didn't draw a vizkopa or obzedat. Game 3, I kinda gave up already, don't remember how it went down but I lost :P

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 2 Mythic Rares

27 - 8 Rares

6 - 2 Uncommons

11 - 3 Commons

Cards 60
Avg. CMC 3.00
Tokens Copy Clone, Emblem Elspeth, Sun's Champion, Soldier 1/1 W
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