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Angry Cyclops Apocalypse

Note that I have recently updated the deck majorly and a lot of this isn't applicable, to be updated soon.

Introduction

Borborygmos Enraged is a very fun commander to play, and this deck plays differently than any other deck I've tried. This deck attempts to get the most out Borborygmos Enraged's massive commander damage, as well as his very handy burn for removing anything standing between me and my opponents' life totals, and it tries to do that quickly.

This deck really requires Borborygmos Enraged on the field in order to be effective, so in order to curb his very high mana cost I want lots of ramp. Key ramp cards like Orcish Lumberjack or Generator Servant help me get out Borb fast enough to really sway the balance of the early game and win quickly.

My playgroup tends to play decks that are very dependent on a few key creatures, so this deck's great spot removal has made it one of the most successful decks in our playgroup. Also the fact that this deck out-paces the other decks helps me win, the longer the game takes the more my chances tend to dwindle. I've also found that this deck does best in games with 3-4 players. In larger games players tend to work together to shut this deck down before it can become too big of a threat.

I do not have a set budget for this deck (although after building it, it is nice and cheap to assemble!) but I do not want to spend too much money on it since it is already quite successful within my group. Any suggestions for cards around $10 or less that can improve the deck will be seriously considered.

Construction Theory
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Strengths and Weaknesses
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Strategy
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Combos and Synergies
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Card Choices
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Any and all suggestions and comments are welcome!

Suggestions

Updates Add

Finally got around to ordering some cards for this deck and reworking some of the aspects that really weren't working. Most of the big creatures that were supposed to be alternatives in case Borborygmos Enraged got major hate were nearly always dead draws so they had to go. I also found that haste wasn't paying off all that much so I put less emphasis on haste-granters and cut some to make room for better synergizing cards. Also cut out some overly expensive cards and generally lowered the mana curve so that after I cast Borb I don't really need to worry about hitting land drops.

I found that often when playing with friends that have new decks, my creature removal with Borb wasn't as effective as it should be, mostly due to creatures that take more than one land to kill. To get around this I added a few deathtouch-granters and some more damage-doublers, and some infect cards for an extra win con. I also added a few key synergy pieces that this deck was missing before.

Cards added:
- Basilisk Collar
- Combat Celebrant
- Furnace of Rath
- Gorgon Flail
- Grafted Exoskeleton
- Gratuitous Violencefoil
- Harmonize
- Horn of Greed
- Keen Sense
- Knollspine Dragon
- Krosan Grip
- Life from the Loam
- Lightning Greaves
- Omnath, Locus of Rage
- Prowling Serpopard
- Quietus Spike
- Sylvan Library
- Triumph of the Hordes
- Wildest Dreams

Cards Cut:
- Archetype of Endurance
- Become Immense
- Burning Anger
- Clan Defiance
- Clinging Mists
- Fleetfeather Sandals
- Frenzied Tilling
- Horizon Spellbomb
- Hush
- Moonveil Dragon
- Permeating Mass
- Pilgrim's Eye
- Polis Crusher
- Primal Visitation
- Ring of Valkas
- Savageborn Hydra
- Shattered Perception
- Soul Swallower
- Terra Stomper

Comments

Revision 2 See all

(2 years ago)

+1 Nylea's Intervention maybe
+1 Perennial Behemoth maybe
+1 Ramunap Excavator maybe
+1 Rites of Spring maybe
+1 Splendid Reclamation maybe
Date added 8 years
Last updated 2 years
Exclude colors WUB
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

20 - 0 Rares

25 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.93
Tokens Clue, Elemental 5/5 RG
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