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Angry Extinct Lizards

Standard* RGW (Naya)

iamReginex


Got bored in class and decided to throw some stuff together and see what I can do/fix.

The main focus is to ramp up, and use Dual shot and other spell triggers to activate enraged abilities to gain advantage.

RAMP- Ideally, Birds of Paradise with Swords of Animist on it would help do some quick chip damage as a 1/2 with flying. As a single green cost, you should get this card out fast. Other quick spells to get some good ramp would include, Ixalli's Lorekeeper (taps for mana, some may prefer creatures that cost 1 colorless for specific creatures, but I chose lorekeeper because you can tap it for ANY color.) Wrenn and Realmbreaker, as a planeswalker, essentially doubles your mana pool, making it easy to play any card you may have in your hand or graveyard. Cultivate and Rampant Growth, can get your land on the field faster than your opponent.

BASIC REMOVAL Thrashing Brontodon can destroy artifacts and enchantments that may get your opponent an advantage and using Prey Upon, Heroic Intervention and Broken Wings are also other options for removal and ensuring an advantage with your dinos.

EXTINCT LIZARDS All of this ramp, but for what? Polyraptor, Ghalta, Silverclad Ferocidons, Gishath Sun's Avatar and Apex Altisaur. They are massive threats in this deck and to prevent removal, Heroic Intervention will be fantastic for a sweep to force opponents to take the damage or block with creatures, that will die. Prey Upon will force the creatures to fight our big creatures like Ghalta and Apex Altisaur. Apex will then continue to fight other creatures and break up your opponents army.

DUAL SHOT The spell dual shot will be your most reliable source of activating triggers for card draw, making copies of polyraptor, forcing fights and land searching.

PLANESWALKER Wrenn is fantastic for doubling all of your mana and cycling your deck into your graveyard, which you will be able to play massive dinos out of, along with playing a land from it if you don't have any in had. (which seems close to impossible in this deck)

Again, not much thought in this, please leave feedback, just for fun so any tips will help and if you try this deck please tell me how it did.

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Date added 10 months
Last updated 10 months
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

11 - 0 Rares

12 - 0 Uncommons

13 - 0 Commons

Cards 60
Avg. CMC 3.27
Tokens City's Blessing, Copy Clone, Copy Clone, Dinosaur 3/3 G w/ Trample, Dinosaur 3/3 G, Emblem Wrenn and Realmbreaker
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