The wolves can't be tamed. This is the tribe that got me into the game and I feel this is the fastest version of the deck that I've come up with so far.
Bringing the beatdown:
Lambholt Pacifist
is a huge player in making this deck fast and dangerous. Turn two it stops other aggro decks and turn three it's swinging for 4 (almost) every single time with the help of any one of our 3 lords.
Reckless Waif
er is an emotional pick. She could be swinging for 3 on turn 3 on her human side using our lords making her a huge threat. I have always had her in my one slot and
Village Messenger
is going to have to take a back seat.
Geier Reach Bandit
's haste makes her worth the 3 cmc. She usually comes in swinging for 4 hasty and leaves our opponent wondering what to use their removal on. The pacifist? the mayor? or this? Either way you win.
Kruin Outlaw
she is a little slow.If you can flip her you win, that simple. With all of the removal bait coming behind her it is much more likely she will stick,flip,and kill.
Support Spells:
Lightning Bolt
kill spell, push the last bit of damage, best red spell in the game period and gets a slot in here.
Vines of Vastwood
can be a sneak finisher. From experience, our wolves are vulnerable and there is no better protection available for an aggressive squad because of the ridiculous +4/4 kicker effect.
Moonmist
good surprise defense, surprise offense, brings out the animal in our pups at instant speed. Nice spell.
**Any and all feed back is appreciated. Basically want to make it faster, faster, faster, more vicious.
Cheers and happy brewing.**
If you are a werewolf fanatic,and would like to help out with my mono-red build check it out here:
Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.