A fast-combo guide to Animar.

This deck works with fast lines of combos, it have a wide range of mana dorks, creatures with sinergic ETB and protections for Animar. You can't let your commander exit the battlefield for anything, this will cost (possibly) the game.

Another thing that you must have in mind is that you need to put Animar in battlefield as soon as possible. In other lists you can cast it on Turn 1 in many different ways, but the budget afected this area, so you must search for an Animar cast on Turns 1 or 2 (if you cast it T1 you may lose important resources).

In Kiri-Onna's combo you can put a lot of counters on animar, but to go infinity cast and mana you need at least 4 lands on the board, all of them generating and one must generate all colors without ani conditions, lie Command Tower, because the combo needs the cast of three creatures with a on the cost.

This is the real last update actually. After a lot of search and making quastions to some guys that have a great experience with Animar, I realized that my decklist was missing a few of these.

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Casual

94% Competitive

Top Ranked
Date added 5 years
Last updated 1 year
Splash colors R
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

38 - 0 Rares

21 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 2.21
Tokens Bird 2/2 U, Eldrazi Horror 3/2 C, Frog Lizard 3/3 G, Morph 2/2 C, Spirit 1/1 C, Treasure
Folders Other ppl decks, Cool Commander Decks, other people's decks i wanna make, Potato
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