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Welcome to Animar's playhouse of goodstuffs. I mostly try to run Animar, Soul of Elements out on turn 3, turn 2 if I started with Exploration, and go from there. Can search out every basic/draw entire deck/destroy all permanents/create an infinitely large Animar with enough counters on Animar, Cloudstone Curio, and two of either Solemn Simulacrum, Wurmcoil Engine, Kozilek, Butcher of Truth, or Ulamog, the Infinite Gyre.

I can't auto win off of Tooth and Nail, but I can draw 16+ cards with Prime Speaker Zegana and Worldspine Wurm.

The counter suite is there to allow my stuff to stay and keep my opponents from winning. Mystic Snake and Draining Whelk are among the most powerful, and people rarely see Pact of Negation coming.

Looking to maybe to change/add a few more creatures, however I am not sure what to cut and what to put in. Your suggestions and comments are appreciated!

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Date added 9 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

40 - 0 Rares

12 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 4.31
Tokens Beast 3/3 G, Copy Clone, Dragon 4/4 R, Plant 0/1 G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Wurm 5/5 G w/ Trample, Wurm 6/6 G
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