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Enchantment (3)


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My real life Token deck. The idea is simple and overused I know but I like it. It works fine just not up to the potential the archetype has. I'm looking for advice on how to finish this deck. Most importantly I have a problem keeping a token presence on the field mid to late game.

Early game ramp with Pilgrim, Keyrune's and Farseek. Mid game offense with Advent, Loxodon and Bronzebeak. Keep creature advantage with Wake, Voice and Charm. Trostani and Thragtusk are to come back with life gain. Late game finisher are Armada Wurm and Grove.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

23 - 6 Rares

15 - 3 Uncommons

7 - 6 Commons

Cards 60
Avg. CMC 2.98
Tokens Beast 3/3 G, Elemental 8/8 GW, Elemental */* GW, Knight 2/2 W w/ Vigilance, Wurm 5/5 G w/ Trample
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