Anticipating Hostilities

Standard* Defpotec

SCORE: 60 | 94 COMMENTS | 8419 VIEWS | IN 13 FOLDERS


Defpotec says... #1

I'm not running Narset Transcendent in this deck because I don't believe in her ability to close a game out. Sunscorch Regent is currently an experiment. I haven't fully made up my mind yet... I'll probably try a game or two with the aforementioned cards swapped, but I'm not sure how I feel about them.

Stubborn Denial is currently one of my favorite cards in this deck. This deck dies to tempo. Stubborn Denial cuts through tempo and (hopefully) puts them a turn or two back... And I really enjoy plays where I intentionally bait by swinging Dragonlord Ojutai and counter their kill spell. tl;dr a lot of things can go wrong in turn 1-3 with this deck. Stubborn Denial says no.

I'm not super impressed with Myth Realized right now. I might replace it with Nyx-Fleece Ram just because I've been advised to by many people. On the other hand, Myth Realized is a nice mana dump... Thoughts?

I'll be checking out your decks when I get back home. Been a long night at work... Thanks for commenting, everybody!

March 25, 2015 8:24 a.m.

Rythla says... #2

If you can find space for 2-3 Nyx-Fleece AND 1-2 Myth your defence jumps right up. I know that's 5 slots of chump/delay but Myth passively gets huge and you can ignore it for a while and play your own game and suddenly its a wincon! I love both cards but I think the Ram is always useful where Myth is just usually useful. Maybe drop 1 Myth and 1 dissolve/anticipate/denial for 2 Rams?

March 25, 2015 8:58 a.m.

ControlLeader says... #3

Hello guys I have cleared my page and I have made a Bunch of changes.

March 25, 2015 1:52 p.m.

FullmetalWes says... #4

Looks pretty great! I just built a U/W Ojutai control deck and this is giving me some good ideas. I'm very interested in Sunscorch Regent, let me know if he works well for you.

If you'd like to check my Ojutai's Lessons in Control and see if that gives you ideas or if you have ideas to give. It's still a work in progress so I'll be updating frequently.

Good luck!

March 25, 2015 2:46 p.m.

Son-of-Mace says... #5

im sure theres a good reason, but do you mind explaining the absence of Narset Transcendent

March 25, 2015 2:51 p.m.

ControlLeader says... #6

Here is my deck it has changed by a lot

http://tappedout.net/mtg-decks/ojutai-controlling-the-skys/

March 25, 2015 3:05 p.m.

SpikedEggnog says... #7

Im guessing because she's bad, at least in a Control Shell - regardless for 4 CMC Jace, the Living Guildpact is better for Control. He digs 2 deep and guarantees a spell in hand (narset bricks 50% of the time) and he enables stuff like Dig Through Time, his Minus slows them down and allows you to counter stuff that slipped through the cracks, and his ultimate is devastating (you have a full grip while your opponent top decks lol..)

March 25, 2015 3:37 p.m.

Phyrexia108 says... #8

I started to read all the comments, then I saw that there were like a billion so I stopped. Anyway, sorry about the Sunscorch Regent I totally didn't see that, the card seems a lot better know. I'm just not sure that big meaty creatures are what you should be looking for in a control deck. It does gain you life. But that is only 1 life per spell. Also, you aren't running Silumgar's Scorn or Orator of Ojutai mainboard so the extra dragon isn't too great. Also, the fact that you have no delve spells besides Dig Through Time makes Dig Through Time so much better. I strongly recommend getting up to 4. A big reason I think you should run End Hostilities is because once something hits the field, you only have 7 mainbaord ways to get rid of them (except for planeswalkers, but you only have 3 of them and they are CMCs of 6 or 8). Banishing Light doesn't seem too playable because of all the enchantment hate because of sultai whip decks. So I think it is really neccesary to run 4 mainboard End Hostilities, and of course you can always side them out post game. Basically, especially against aggressive decks, and decks that run cards like Dragonlord Dromoka your counterspells aren't going to work. You need a strong backup plan, a 4th End Hostilities would do the trick. Sorry for any spelling errors but I am not rereading this, too tired... By the way, Hi SpikedEggnog!

March 25, 2015 4:44 p.m.

Palkyon says... #9

Encase in Ice is a necesarry component to get rid of Stormbreath Dragon.

March 25, 2015 9:36 p.m.

Palkyon says... #10

I like Silumgar's Scorn much more than the Stubborn Denial.

March 25, 2015 9:37 p.m.

Palkyon says... #11

Ugin, the Spirit Dragon doesn't play nice with Myth Realized I suggest you drop 1 of them. (I suggest dropping Ugin just because you have so many enchantments.)

March 25, 2015 9:39 p.m.

SpikedEggnog says... #12

Reality Shift is a better option since your encase in ice can get Destructive Revelry or Erase which R/G and R/W both run these cards.

March 25, 2015 10:02 p.m.

kotsbright says... #13

Since you have 5 dragons, you can use Silumgar's Scorn instead of Stubborn Denial

March 26, 2015 12:26 p.m.

Defpotec says... #14

Man, I'm starting to feel like I'm moderating a forum! Thanks for all of the comments, guys. This is my last post before I reset the conversation... Made some changes, and I'll be updating the description shortly to defend myself.

The cards you guys suggested that didn't make the cut:

Now I'm off to fix up my description!

March 26, 2015 4:14 p.m.

Rythla says... #15

Hey again, loving the build! It seems a lot more streamlined and ready to answer what is thrown your way. I'd +1 but already done it before lol. I know you're not running it (I moved it to board in mine aswell) but remember Banishing Light can hit a PW or another enchant, doesn't have to be a creature!

All in all, very impressed with the deck bud! Check out the changes in mine so far too, very happy at the moment though my SB looks a mess, there is a method to the madness lol - UW Control

Cheers! :)

March 26, 2015 6:29 p.m.

Rob1nb says... #16

With you 5 dragons main you could play Silumgar's Scorn instead of stubborn denial

March 27, 2015 4:31 a.m.

Somnus21 says... #17

Except mathematically, about 8-10 dragons is the number you need for consistency with these types of spells.

March 27, 2015 4:59 a.m.

ControlLeader says... #18

I have a Blue White Dragon control deck i say that 6 is the right number

March 27, 2015 6:14 a.m.

SpikedEggnog says... #19

yeah 6 is pretty good, i run 6 in my Bant deck but have 3 Sarkhan too so its a virtual 9.

March 27, 2015 6:27 a.m.

Somnus21 says... #20

Eh, they're just general guidelines anyway. Oh, and what spells are you running Dragons for anyway? If it's just prerogative, then 6 is good.

March 27, 2015 7:37 a.m.

Somnus21 says... #21

Oh wait, so Scorn, then. Well, early game I guess using it without Dragons is OK. By the time you reach Turn 6, you'd have a dragon to activate it properly. So yeah, I guess 6 is an okay number.

March 27, 2015 7:40 a.m.

beleren272 says... #22

March 27, 2015 12:29 p.m.

ControlLeader says... #23

Have you ever tried out Soulfire Grand Master i think that it could take the spot of the rams.

March 27, 2015 1:26 p.m.

kozmin says... #24

Why would he run Soulfire Grand Master, without any type of burn spell to profit from it..

March 27, 2015 2:36 p.m.

ControlLeader says... #25

Because if you top deck this late game over the ram it has a better ability you dont need the burn think of having Dissolve with buy back.

kozmin can you take a look at my build.

http://tappedout.net/mtg-decks/ojutai-controlling-the-skys/

March 27, 2015 2:57 p.m.

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