Apocalypse Project

Commander / EDH* Megalomania

SCORE: 88 | 338 COMMENTS | 22982 VIEWS | IN 35 FOLDERS


TheHroth says... #1

Yeah - they are very important cards. We don't use the French banned list for duel games at home, so I've got Sol Ring in my list, but that's about it. The number of times my T1 has gone Polluted Delta -> Watery Grave -> Sol Ring -> Charcoal Diamond / Sky Diamond is pretty crazy.

October 26, 2014 12:08 a.m.

Megalomania says... #2

Yeah, a T1 Sol Ring is awesome.

Right now I am thinking of losing Turn Aside and Rhystic Study to have slots for Magus of the Future and Trinket Mage . Not sure if this is a good idea but i've been having so much fun using Future Sight + Sensei's Divining Top to gain crazy card advantage that it has become my favorite cards/combo in the deck.

October 26, 2014 11:22 a.m.

Megalomania says... #3

Trying to find slots for Tendrils of Agony and Helm of Awakening after seeing Omega13's deck. Lol.

Any suggestions? Right now i'm looking at losing Windfall and possibly Fellwar Stone to make room for the said cards.

November 1, 2014 12:30 a.m.

TheHroth says... #4

Fellwar Stone is good but there are better mana rocks here. Dropping it for Helm of Awakening is definitely not a bad idea.

Torn on taking out Windfall though...it can close out games if you have to, and really messes up everyone's game plan when you at it. Tendrils of Agony can close out games too, but it seems like generating a high enough storm count would be difficult. Doesn't seem like the best option, but I'm not sure what else to suggest removing.

November 1, 2014 2:13 a.m.

Megalomania says... #5

Windfall is one of my favorite cards in the deck for the same reason you mentioned. The idea of having Future Sight + Helm of Awakening + Sensei's Divining Top to draw my library and generate enough storm count to win the game just seems so appealing. Lol

November 1, 2014 2:30 a.m.

TheHroth says... #6

....oh my. What a delicious combo! I hadn't thought of that.

November 1, 2014 2:32 a.m.

Megalomania says... #7

I know right? I'm deciding between Windfall and Ill-Gotten Gains .

November 2, 2014 8 p.m.

TheHroth says... #8

I think I'd go with Ill-Gotten Gains .

November 2, 2014 8:07 p.m.

SageOfStone says... #9

Your deck is much more U/B Goodstuff than mine is. I like this deck. Some stuff worth checking out:

Phantasmal Image - It's one of the best clones in the format, and it goes infinite with Palinchron.

Minamo, School at Water's Edge - Incredible synergy with Arcanis. It enters untapped, and the deck has no real reason to want an island over it.

Mystical Teachings - This tutor is great. Instant speed, flashback. It's all value, and the stuff you can find with it is often the stuff you need.

And thanks for the nod, it makes me feel good inside, haha.

November 3, 2014 11:25 p.m.

Megalomania says... #10

This deck had Phantasmal Image and Mystical Teachings at one point. Phantasmal Image was just too fragile for my taste.

I replaced Mystical Teachings with Diabolic Revelation because it allows me to tutor for all my combo pieces as long as I have enough mana.

I will look into getting Minamo soon. The only reason I haven't gotten one is because it doesn't have any other good targets aside from Arcanis but you're right. There is no reason for me to have an Island instead of Minamo. I was thinking of using Oboro, Palace in the Clouds as well but we'll see.

Do you see any cards that don't seem to fit the deck? I'm constantly looking for cards to replace to make room for other awesome cards.

November 3, 2014 11:57 p.m.

SageOfStone says... #11

I'd say Negate and Tunnel Vision are your weakest cards.

Negate is a narrow counterspell for 2cmc. There are great hard counters for that cmc that can hit pesky creatures. I like Remand and Delay. Remand isn't a hard counter, but it replaces itself, which is pretty nutty. Delay generally gets the job done. "Better late than never" doesn't apply when you're going to combo off before then anyway.

Tunnel Vision is too expensive of a win condition to not beat everyone at the table. On top of that, it's slow. It gives your opponent a turn. I've won games where my opponents have resolved this on me.

I don't see Lightning Greaves as very synergistic with the deck though. I see why you're playing it, but it just looks narrow. You need another creature out to go infinite with Arcanis while he has summoning sickness.

November 4, 2014 12:26 a.m.

Megalomania says... #12

Agreed with Delay, no with Tunnel Vision and maybe on Lightning Greaves.

Tunnel Vision, being part of a spell-based combo, is pretty solid against decks without counterspells. I usually use it to take out the guy who has the most advanced board state or basically anyone who will be a big threat to me later on.

I'm not sure if I can take the greaves out since it solves the pili-pala problem (summoning sickness) as well as help turn the Arcanis + Mind Over Matter combo into a win con. If I do decide on replacing the greaves, i'm thinking of using Vedalken Orrery to compensate with summoning sickness and to increase the chances of winning via the Storm win con I got from your deck. Lol.

November 4, 2014 5:57 a.m.

Megalomania says... #13

Got a couple of things in mind.

I'm trying to find a slot for Intuition. Any suggestions on what to remove? Some of the cards I am considering are Pongify, Mystical Tutor and Windfall.

Not sure if adding Vedalken Orrery is a redundancy worth the slot, but I am thinking of getting one to replace Lightning Greaves.

Reactions, suggestions, comments are most welcome.

November 6, 2014 2:11 a.m.

SageOfStone says... #14

I think of those three, I'd remove Windfall. Pongify is pretty decent removal for 1cmc. Depending on how much you need that in your group, I'd say take it out and try stuff like Stroke of Genius. Redundant Blue Sun's is good. I wouldn't cut Mystical Tutor.

I don't know if Vedalken Orrery is worth it. If you're going to play Storm combo, it might do you well to play more 1cmc draw spells. They're great when you get Future Sight out.

November 7, 2014 10:38 a.m.

Megalomania says... #15

Hmmm.. I don't know if losing Windfall would be good since it works so well with cards like Consecrated Sphinx (insanely well) and Cyclonic Rift. More importantly, Windfall has gotten me past terrible opening hands, has been a very good card to bait people into using counterspells and has (indirectly) won me games. I don't see Pongify being able to give me that much value although it really is an awesome spot removal card.

As for the Orrery, its not just for the Storm combo. I'm looking for a card that will be able to (somewhat) give me the same value Lightning Greaves gives me and more. I think the Orrery will be able to do just that since it will gives me the chance to play half of the combo (especially those with summoning sickness like Pili-Pala and Arcanis the Omnipotent) during an opponents end turn and play the other half during my turn. Leyline of Anticipation does that for me but the Orrery can tutored via Fabricate and taken back from the graveyard via Academy Ruins.

November 7, 2014 7:14 p.m.

NuBByThuMB says... #16

I'm liking this build. I'm actually working on an all foil Tribal Faerie build for EDH with Oona as my commander. I played Oona as my general for the longest time in Lazav Plays With Your Mind (UPDATED 100% FOIL) and decided that what i really wanted from that deck was graveyard shenanigans, which led me to removing Oona from the deck altogether.

I very much like the synergies in this deck as they do everything they can to strip your opponents of their resources rather handily. +1 for that [= Have a look at my deck and shout out at what you think! I'll keep you informed as to how the Oona build is going as I get there [=

November 16, 2014 4 p.m.

Megalomania says... #17

My deck went through a similar change except Lazav was my original commander but decided Oona was better fit for multiplayer games.

I am trying to "convert" this deck into a French Ban List compliant one and am currently considering the possibility of reinstating Lazav as commander. I'll be posting a seperate list for that one though.

I would like to know everyone's opinion on cantrips (Ponder, Brainstorm, Preordain). Are they really that important especially in a deck such as mine? I did my best to find some slots for them though I am not really convinced they will be a big help to the deck.

November 18, 2014 3:35 a.m.

Megalomania says... #18

I'm looking into the possibility of replacing Tunnel Vision with another sorcery card. I am choosing among Minds Aglow, Foresee and Wash Out.

Other suggestions are welcome as well.

November 22, 2014 9:38 p.m.

enpc says... #19

A few things I've noticed with your deck:

  • you run 10 counterspells (quite high but realistically not that many) but little to no point removal whatsoever. You have Venser, Shaper Savant and Cyclonic Rift, but you don't what to have to go 1 for 2 to get rid of it permanently. I mean, you have Ulamog, the Infinite Gyre but at 11 mana, that one hell of an expensive kill spell.

  • your land base is ok but with things like Cabal Coffers and Urborg, Tomb of Yawgmoth, you should be running Deserted Temple to capitalise on that. Also, why no Rings of Brighthearth? With Oona, Queen of the Fae down, the seconc you sink 5 or more mana into her ability, Rings of Brighthearth actually increases it's value. Not to mention with Deserted Temple and Cabal Coffers its yet another way to get infinite mana. I mean, at this point you could also look at putting Basalt Monolith into your deck for another infinite mana sink. It also lets you do the "draw your entire deck" thing with Sensei's Divining Top.

  • put Mikokoro, Center of the Sea into your deck. Currently, you only have 1 way to force your opponents to draw cards. Remember, you only win when they draw. And if people run shuffle in upkeep effects, you don't actually win.

  • Bribery is not good in your deck. I'm sure you'll tell me of some times where it has worked really well, but overall its not good. You're not a combat based deck. And you definately shouldn't be relying on your opponent's creatures to win. Not to mention things like Homeward Path are a thing.

  • Since your general makes token, Phyrexian Tower should probably go into the deck. Plus the ability to sacrifice things is always useful.

  • you need more persistent draw card. Greed, Rhystic Study, Necropotence, Mystic Remora, etc. these are all really good cards and will help keep your hand full.

Hope this helps.

December 1, 2014 7:36 p.m.

Megalomania says... #20

enpc, thanks for the suggestions. I get what you are trying to say but I don't think my deck works quite the way you think it does. I don't use the coffers as much as you'd expect from an Oona deck because it has a tendency to slow me down. I try to set up my combos (stated in the deck's description) and go for the win instead of abusing Oona and the coffers which tends to take longer. The coffers actually functions more as a combo for Palinchron. With 4 "blue" lands and the Cabal Coffers + Urborg combo, Palinchron can go infinite (black mana) to exile everyone's library via Oona.

As for removal, I took out cards like Pongify, Rapid Hybridization and Dismember because I never really felt the need to use them. I noticed that it is best to let other players develop their boards while I search for my combos. The presence of threats on the boards keeps the spotlight away from me. If things get out of hand, I can always tutor for All Is Dust, Damnation or Toxic Deluge.

I also had the Basalt Monolith + Rings of Brighthearth combo in the deck but found them to be a liability since it tends to put a target on my back prematurely.

I believe I have more than enough draw cards in the deck. Putting Mikokoro in will most likely cause my manabase problems since I have more than enough utility lands already. I had Rhystic Study back then but I found it to be a bit underpowered. Same goes with Mystic Remora.

One thing you are right about is Bribery. I will most likely replace it if I can find a card that will really fit the direction this deck is currently taking. Please take some time to playtest the deck to see what else can be done to improve it.

December 1, 2014 8:48 p.m.

enpc says... #21

I used to run Oona, Queen of the Fae in my Damia, Sage of Stone deck as a win con, as well as the whole infinite mana combo loops (unique, right :P). I appreciate the Idea of using Oona mainly just to combo off. The reason I recommended those cards though was more for redundancy. I've come up against decks that run Hushwing Gryff / Containment Priest so I'm not a fan of relying too heavily on ETB (without a metric crap tonne of removal), thats all. But that is entirely meta dependent. It does help though when your general is part of your combo, especially the win con part (so you can repeat it oustide of just outright winning)

As for the whole card draw thing, That was more of a comment directed about you looking to take out Scroll Rack (on Dominus - Dreamcrusher Edition). You do only run one persistent draw card effect (granted its a damn good one) but it is very mana intensive.

I do feel like you should ditch Trinket Mage - even just to swap it for Fabricate. I get that you can bounce it with Deadeye Navigator, but realistically you'll never do that. So you'll only see the effect once or twice total. So for the same mana fetch 12 things over 4 things seems good. Yes, I get that its also a blocker but your general makes tokens, so if you're worried about beatdown just play her.

As for lands, you run things like Thespian's Stage / Vesuva but say that you don't like to rely on Cabal Coffers. I feel like if thats the case then these two are a waste, especially Thespian's Stage (it's not like you're running Dark Depths or anything). I'm also not a fan of Dimir Aqueduct, but thats a personal thing (and its more important when you have green in you deck). At competetive level you should be running Strip Mine. Cephalid Coliseum is really good, and so is Crucible of Worlds (even without Exploration effects).

Realistically, do you get much value from Boseiju, Who Shelters All? sure, you counters are uncounterable, but most people run this card more for win con protection. And your win cons don't actually use sorceries (other than Tendrils of Corruption, but well, storm).

I don't have time to do a few play-tests at the moment, I can look at it a bit later, but those are a few more thoughts for now.

December 1, 2014 9:33 p.m.

Megalomania says... #22

Agreed about Trinket Mage. The only reason it's still in the deck is because I have this weird habit of trying to keep the numbers of my sorceries, instants, creatures, etc., even or divisible by 3. Lol. I will definitely be replacing it with Fabricate.

I have been trying to find a slot of Crucible of Worlds for quite some time now. It was actually part of the deck back when Lazav was still its commander. I might replace Scroll Rack or Bribery with it.

Vesuva and Thespian's Stage are more often than not used to copy Dimir Aqueduct which again allows Palinchron to go infinite on its own although using them to copy coffers or urborg (in response to a strip mine/wasteland). I might consider taking out one of them (any idea on which one I should keep?) but definitely not for a Strip Mine. I am more inclined to making sure I have the exact amount and color of mana I need to combo off as opposed to stopping someone's game-plan.

As for Boseiju, I will need to put more thought into it. There are times when it actually won games for me, from game-winning Cyclonic Rifts to tutoring several cards via Diabolic Revelation, but there are also games when it felt completely useless. Cephalid Coliseum will definitely be put into consideration.

Thanks for the inputs. You've given me a lot to think about. Hopefully i'll be able to make the right adjustments to further improve the deck. Keep the comments coming. I'm loving every single one of them. :)

December 1, 2014 10:07 p.m.

enpc says... #23

Thespian's Stage / Vesuva won't let oyu go infinite unless you copy Cabal Coffers. You need 12 points of mana from 7 lands to make Palinchron combo by itself. Even with Dimir Aqueduct and Thespian's Stage -> Aqueduct and Vesuva -> Aqueduct, you are still only sitting at 10 mana from 7 lands. You don't even have enough to just use it for infinite storm count. Of the two to take out, I am more inclined to ditch Vesuva (as beautiful as the art is). It comes into play tapped, is played at sorcery speed and has to copy a land thats n the battlefield at the time. It feels like its the worse of the two.

As for mana colour fixing, you have more than enough lands, don't stress about that. Especially if you put things like Crucible of Worlds into the deck. (and yeah, I'd ditch Scroll Rack for that one).

December 1, 2014 10:40 p.m.

Megalomania says... #24

Vesuva it is. I'll probably replace it with Cephalid Coliseum. I'll update the list later when I get home. Any suggestions of what to replace Bribery with? Maybe a good creature to keep the numbers even? lol

December 1, 2014 11:06 p.m.

enpc says... #25

Wouldn't that make both creatures and sorceries odd? :P I'll have a think and get back to you, my focus is a bit elsewhere right this second.

December 1, 2014 11:23 p.m.

Please login to comment