Apocalypse Project

Commander / EDH* Megalomania

SCORE: 88 | 338 COMMENTS | 22982 VIEWS | IN 35 FOLDERS


darthskat says... #1

Insidious Dreams looks amazing. No need to mulligan if it's in your opening hand because you can tutor for the safest combo based on the games tempo as it resolves. I'll be adding this to my oona deck ASAP.

February 15, 2015 10:29 p.m.

enpc says... #2

My biggest concern with Insidious Dreams (and this is comign from Damia, Sage of Stone player) is that it seems a lot better thna I've actually found it to be. For me, the ability to discard my hand and get 7 new cards of my choice seems really nice in theory, but I found that most of the time I didn't actually want to discard much. So I would find that I only pitched one, maybe two cards at most. Now this might be different since my deck has had some overhauls, but I cna't confirm that since I don't run it anymore.

Either way, let me know how it goes. I could be completely wrong, but I'm just a bit skeptical at the moment. But I'm very intereested in how it plays out.

February 15, 2015 10:37 p.m.

Megalomania says... #3

The biggest difference, I guess, is the presence of recursion in my deck which allows me to set up a combo by discarding creatures which I intend to bring back into play the next turn. It is cheaper than having to cast them from my hand and leaves me mana to cast counterspells if needed. Need to get my hands on one so I can try how it good it really is in-game.

February 15, 2015 11:56 p.m.

Megalomania says... #4

I know I don't have that many creatures to sac but I can't help but think Victimize might be a fun card to have in the deck. What do you guys think?

February 25, 2015 6:03 p.m.

enpc says... #5

Lets you set up a combo. Thats the main thing I can see it being used for. I'm not a huge fan of using the graveyard to setup combos (despite the fact I have a Saffi Eriksdotter deck :P). Still, it might warrant play testing. OOC is there any reason you're running both Damnation AND Toxic Deluge? I can't remember if I've asked that before.

February 25, 2015 7:08 p.m.

Megalomania says... #6

I run both because I don't think a single sweeper will be enough to deal with the hate I get from my tuned-competitive playgroup which is pretty creature heavy.

Unless I can find a way to make the deck considerably faster without losing consistency, I don't think I can lose either one any time soon.

February 25, 2015 8:29 p.m.

nagonjin says... #7

Have you thought about the Leyline of the Void and Helm of Obedience combo for this deck? I think having one or two more combos just helps to make the deck more resilient in case a crucial piece is exiled, or it gives you more chances to make a combo, say, when you naturally draw or start with one piece, then you can tutor with more success.

Maybe a good mana sink could be Lighthouse Chronologist for loads of extra turns?

One other mana sink for infinite mana could be Blue Sun's Zenith?

March 5, 2015 10:31 p.m.

enpc says... #8

The problem with Lighthouse Chronologist is that you basically have to get him to level 7+ within a turn or so because of the hate he pulls. which means sinking all your mana into him so you don't have any open for counterspells.

Megalomania: why aren't you running Blue Sun's Zenith? Swap Long-Term Plans out for it, your deck has too much shuffle to make that card work effectively.

March 5, 2015 10:57 p.m.

Megalomania says... #9

I used to run the leyline + helm combo but decided to focus on combos that win me games instead of taking guys out one by one. I get a ton of hate so the deck needs to win instantaneously.

As for resiliency, the deck is fine as it is. The deck is composed of a network of synergies so I can easily shift from one combo to another.

Mana sink is the least of my problems as well. Having Oona as commander ensures I always have something to spend mana on. I generally don't cast Oona unless I have infinite mana to reduce the chances of her getting tucked or stolen.

I feel I could use more draw engines though. Blue Sun is nice but is also too slow considering I prefer to win games long before I have enough mana to make good use of it.

Right now, I am considering Mystic Remora as a possible inclusion to the deck. Any chance you see a card that can be replaced to make room for it or other cards you might have in mind?

March 5, 2015 11:11 p.m.

Megalomania says... #10

Long term plans acts like an instant speed tutor using Sensei's Divining Top, Preordain, Brainstorm, etc.

March 5, 2015 11:13 p.m.

nagonjin says... #11

If you wanted to add Remora, I might cut Preordain for it.

March 5, 2015 11:16 p.m.

enpc says... #12

But then you're using 2 spells to get 1. Seems inefficient. I really like Long-Term Plans, but I think its home is in a Melek, Izzet Paragon deck.

March 5, 2015 11:41 p.m.

Megalomania says... #13

Preordain is actually one of the cards on the chopping block. But I wouldn't replace it with the Remora. I need instant speed draw spells similar to Brainstorm and Dig Through Time that will work nicely with Insidious Dreams.

Truth is, most of the deck's pieces are already set in stone. I have the deck running exactly how I want it (thanks to everyones help over the year). It is fast, consistent, resilient and the synergy is pretty awesome. The only changes I am looking to make are ones that will either make the deck even faster, or ones that will improve certain aspects of the deck without compromising speed and resiliency.

March 5, 2015 11:49 p.m.

Megalomania says... #14

enpc, I understand that it looks that way but Blue Sun's Zenith doesn't solve the problem. I could put Diabolic Tutor back in the deck but considering it's a sorcery and how much it costs, Long-Term Plans still appears to be my best option.

Would love to have cards like Imperial Seal, Cruel Tutor and Grim Tutor, but they are currently out of my budget. Besides, I can always pitch Long Term Plans to Force of Will, Misdirection and Commandeer. Lol. But seriously, i've had a lot of games which were won and lost over having cards to pitch for the said cards.

March 6, 2015 12:36 a.m.

Megalomania says... #15

This deck just went past 10,000 views! Just sharing.

March 8, 2015 8:36 a.m.

alchemist4533 says... #16

I love the deck. Now I see why you had so much advice for my dimir EDH. Are you running Impulse over Diabolic Vision because it's an instant and/or in case they are cards you don't want you can cycle to the bottom? Just feeling with all of your threats, Diabolic Vision would be able to let you reliably set up your next card draws.

March 16, 2015 9:25 a.m.

Megalomania says... #17

Hi there! Yes, I run impulse over cards similar to it for the reasons you stated.

I already have a good number of cards that help me set up my draw like Sensei's Divining Top, Lim-Dul's Vault and Insidious Dreams. IMO, a couple of draw cards would help me more that Diabolic Vision. Thanks for the suggestion.

March 16, 2015 10:37 p.m.

enpc says... #18

The benefit of reordering without bottomdecking cards comes when either a) you have more than one card yo uwant access to, or b) you have only one card you want plus a fetchland/other library shuffle effect.

That being said, one thing that you have to remember is that although you can set up your draw, unless you get all cards you want, chances are you're going to try and get rid of some of them. On top of that, you run into the issue that if there are multiple cards you want, you are unable to shuffle your library until said cards are obtained, which usually slows down your plays as you are attempting to draw multiple cards (usually across multiple turns).

Thats a bit of an insight into the choices (at least from my point of view).

How's Treasure Cruise been going? Do you find you prefer it over Dig Through Time?

In reality, the ability got get instant speed access to only one of these cards (espcially for a control deck) far outweighs the ability to order the top 4. Chances are, there won't be more than one thing that you NEED in the top 5 at any one point in time (for combo setup at least), and as long as you can access ONE response, thats usually all you need.

Coupled with the fact that the deck has access to multiple tutor/shuffle effects (which is part of good deckbuilding), no card will be inaccessible for an entire game (as long as you have library access to it).

March 16, 2015 11:12 p.m.

enpc says... #19

Ok, for some reason the text box thing put:

"Thats a bit of an insight into the choices (at least from my point of view).

How's Treasure Cruise been going? Do you find you prefer it over Dig Through Time?"

in the middle of all the other text.

March 16, 2015 11:13 p.m.

Megalomania says... #20

Dig Through Time, at least in this deck which is a combo deck, works a lot better than Treasure Cruise because it's an instant and it gives me more options and chances to get the cards I need.

Treasure Cruise, however, nets me actual card advantage so its value cannot be underestimated as well.

As I said before, getting card advantage is one of the areas I find the deck lacking. I am mulling over the use of Well of Ideas to replace Necropotence. As much as I like Necro, it just causes too much problems for me. Opinions?

March 17, 2015 3:37 a.m.

cosmicteapot says... #21

Well of Ideas can be just a 6 CMC draw two cards and your opponents each draw a card. It is not really efficient for a fast combo deck.

What I'd suggest is for you to run Reliquary Tower along with Necropotence. Necro on its own is an amazing card, but it makes it even better when you don't need to discard.

I'd also run Mystic Remora, the card that i'm suggesting to everyone :D but it is just a really good draw engine which cumulative upkeep usually gets paid for only couple of turns.

Other great card advantage cards are cards like Stroke of Genius, Braingeyser and Blue Sun's Zenith

March 17, 2015 3:56 a.m.

enpc says... #22

I recently cut both Greed and Phyrexian Arena from my Damia deck, so I know them feels. Then again, my general is a card draw beast.

I really like Well of Ideas. My concern is that it costs 6. But he upside for you is that people will probably leave it alone as it nets them cards too. And I am digging the whole "not having to pay life for cards" thing.

There is one other option you could explore - but this WILL pull some serious hate. But still, Skullclamp. Get your general down, start exiling and from there you can make faeries to clamp. Good card advantage and control, but will pull aggro.

March 17, 2015 4:03 a.m.

Megalomania says... #23

cosmicteapot, I actually need to be able to discard cards to make full use of the deck's potentials. This is the primary problem I have with Necro.

Well of Ideas does seem slow and inefficient but I think I can profit the most and deal with the drawback quite easily.

I have been trying to find a spot for Mystic Remora. I'm just not sure if it can provide the draw power I can get from Necro or Well of Ideas.

enpc, Skullclamp is cool but I would rather not risk getting Oona tucked. Too many tuck spells in my playgroup.

March 17, 2015 4:32 a.m.

Megalomania says... #24

Got to play several games yesterday and with the addition of draw engines like Phyrexian Arena, Rhystic Study and especially Mystic Remora, Insidious Dreams just became my favorite card!

Won 3 straight games using it to set up the Future Sight + Helm of Awakening + Sensei's Divining Top combo. Won another one discarding Deadeye Navigator + Palinchron to fetch then Brainstorm Reanimate and Shallow Grave FTW on the 5th turn.

With its crazy synergy with Future Sight, I can practically setup any combo I want provided I have cards to discard for it.

One thing I might need to find a slot for is Trickbind or Stifle. There were games that I could have won with either of those in hand instead of regular counterspells. Wouldn't want to take out any of the counterspells I currently have as their number is already quite low for a UB combo deck. Suggestions would be greatly appreciated.

March 27, 2015 8:38 p.m.

Megalomania says... #25

I'm toying with the idea of removing the Mind Over Matter + Temple Bell combo. I'll get 4 slots if I do which should allow me to run more counterspells and maybe Minds Aglow or Dark Tutelage.

Is it worth it?

April 1, 2015 7:18 p.m.

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