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Araumi of the Dead Tide lends a great way to take full advantage of ETB triggers. Maximizing the number of creatures that are within the deck, and that can add more cards to the graveyard is key. Many tempo cards, like Fleshbag Marauder become high value plays. Some sacrifice and discard outlets are needed to help fuel the graveyard in case opponents don't want to kill your creatures.

The win condition is to have as many drain triggers, like Gray Merchant of Asphodel go off as possible. Additionally, there are multiple ways to untap Araumi of the Dead Tide like Corridor Monitor, which can lead to a strong finishing turn. Some creatures are specifically in the deck to allow for these turns and to generate additional mana like Peregrine Drake.

Something of note that I have noticed, this may be local meta and decks scene, but there is a lack of graveyard removal in Pauper EDH Decks. This may be because of where players are typically creating value from other sources. Regardless, taking advantage of the lack of this specific interaction helps give card advantage in this specific deck.

The mill cards selected were done from a quick and dirty point system, the lower the mana value the better, the more cards milled, milling over 10 cards, and if there were additional perks when milling with this specific creature were kept in mind. This is why there are cards like Mire Triton and Laboratory Brute are grouped in with cards like Iceberg Cancrix. The amount of repetativeness for like cards does not match other archtypes in Pauper EDH yet.

Additionally, something not popular in many Araumi of the Dead Tide lists is the inclusion of Fallaji Archaeologist, which goes great with a lower number of non-creature spells to increase the amount milled.

One archtype that allows effectively for multiple copies is discard creatures. The Burglar Rat shell has a lot of copies, and a handful of versions that also make you discard like Rotting Rats. This option is alright, as this can allow for future turn targets with Araumi of the Dead Tide.

The only non-creature spells within the deck are specifically to protect your commander. Right now the focus was all 1 mana spells and repeat like effects to maximize redundancy. Feign Death and Mizzium Skin have enough specific use cases to make having both versions valid within a decklist while giving enough coverage to protect against most removal. The only negative to this is that, with the exception of protection, the deck is moving at sorcery speed. Someone may not wish to pilot a deck that has this drawback.

Scaretiller and Walking Atlas are within the deck for the potential of a "cute combo" with Bojuka Bog and Dimir Aqueduct. Additional value lands like Mortuary Mire, Mystic Sanctuary, and Witch's Cottage provide late game options if the round appears to be stalling. Plus putting in 3 lands at once in a non-green deck gives unexpected value for blue and black.

Snow cards help with a few creatures. Iceberg Cancrix, Gangrenous Zombies, and Priest of the Haunted Edge produce so much value, especially when copied with Araumi of the Dead Tide that the inclusion of snow-lands is worth it.

The lack of enchantments and artifacts is due to the lack of prefered recursion in this commander color pairing. As the objective is to mill as many cards as possible the inclusion of unusable cards once in the graveyard seems counterintuitive. This decklist is more so to see if this initial feeling is correct or an overreaction.

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94% Casual

Competitive

Date added 1 year
Last updated 3 weeks
Exclude colors WRG
Legality

This deck is Pauper EDH legal.

Cards 100
Avg. CMC 2.49
Tokens Blood, Copy Clone, Dungeon: Undercity, Skeleton 4/1 B, The Initiative, Treasure, Wicked
Folders I want it, EDH
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