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Enchantment (1)


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Infinite Mana

Draw Deck

Win Conditions

  • Rest in Peace + Helm of Obedience to exile an opponent's entire library, two libraries with Voltaic Key, or all opponents' libraries with Dramatic Scepter to untap Helm repeatedly.

  • Blue Sun's Zenith + infinite mana to force an opponent to draw their deck and lose on their next draw. With a draw engine, force all opponents to draw their decks when Zenith reshuffles.

  • Walking Ballista + infinite mana to kill all opponents. Humility and Cursed Totem shut this down so be mindful. ONLY Aura of Silence can remove one of these if they are in play and we control them.

Strong Synergies

1v1 Adjustments

  • Out: Rhystic Study & Mystic Remora. These both scale exponentially vs. more opponents and are far worse in 1v1 than multiplayer.

  • In: Orim's Chant & Memory Lapse. Both of these are situationally good on their own, but are utterly devastating when imprinted on Isochron Scepter. Memory Lapse locks the opponent out of their draw step if they try and cast a spell, and Chant stops them from playing completely. Each serves as an alternative win-con in 1v1 when paired with Scepter.

Maybeboard Considerations

  • Whir of Invention tutors directly to the battlefield at instant speed. However, the UUU cost may be too steep.

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Comments

Date added 9 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

39 - 1 Rares

17 - 0 Uncommons

12 - 1 Commons

Cards 100
Avg. CMC 2.25
Tokens Bird 2/2 U
Folders new, Commander
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