This deck will try to win by aggro (or enough unblockable dmg with tetsuko) or combo in two different ways once it has infinite mana with Arcades on the battlefield;

Axebane Guardian + Umbral Mantle / pemmin's aura / gauntlets of light / High Alert Overgrown Battlement + Umbral Mantle / pemmin's aura / gauntlets of light / High Alert (celestial dawn generally helps with mana fixing, but infinite green can do the trick too)

You can draw out the entire deck and either make everything unblockable with tetsuko and give it haste with crashing drawbridge for the kill or use doorkeeper to activate his ability, untap infinite times and mill the opponents to death.

There are two ways to draw out the entire deck/ kill by aggro (without counting on luck to chain enough draw into creatures, which can easily happen but is less reliable);

  • Using Ghostly Flicker / Displace on Mnemonic Wall to cast flicker on the wall and keep returning the flicker spell an infinite number of times until the wincons are in hand and the deck is drawn to a necessary point.

  • Casting Thunderheads paying its replicate cost X amount of times to draw the necessary cards for the combo in case infinite flying 3/3 heads just don´t cut it

Milling the entire deck can be an alternate wincon, so on the maybe board we could run thassa´s oracle + Jace, Wielder of Mysteries instead of hold the gates and spidersilk armor. I personally decided I didn't want the deck to be absolutely filled with combo alternate wincons, but it's definetely an option I've had fun with as well from time to time depending on the playgroup.

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95% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

18 - 0 Rares

41 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 2.71
Tokens 0/1 U Creature Plant Wall, Treasure, Wall 0/3 W, Weird 3/3 U
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