Lord of the Unreal
- This is the centre piece of the deck. Unfortunately without these, most of the creatures die to a stiff breeze. Aim to protect these Lords as much as you can and where possible, only deploy them when you can do so.
Phantasmal Image
- One of the key synergies in the deck. When this copies a Lord of the Unreal, they give themselves +1/+1 and Hexproof and are very difficult to remove. Aim to have at least one of these copying a Lord, it's always worthwhile. After this, another good copy target is the Krovikan Mist.
Krovikan Mist
- This is the primary beater in the deck. I would argue that this is one of the three most important cards for the tribe.
Leyline of Transformation
- First and foremost this is to help protect Lord of the Unreal by making it an illusion and allowing it to give itself +1/+1 and Hexproof. It also brings the non-illusion utility creatures into the tribe, giving them the same bonuses and protections.
Aether Vial
- These are essential. I would advise prioritising two counters. Subsequent vials will give you the opportunity to tick up to three if necessary.
Flare of Denial
- This counter spell has proven to be pretty useful and provide some interaction.
Phantasmal Bear
- It's a one mana 2/2 that's on tribe.
Siren Stormtamer
- An odd choice perhaps but it's a utility creature and it's primary function is to protect Lord of the Unreal. This may not be necessary now that we have Leyline of Transformation.
Phantom Warrior
- This is a creature flex slot. I like that Phantom Warrior is truly evasive and even if it's not pumped by any other Lords, it still gets through for a tickle. With that said, I would probably swap them out for Brazen Borrower's when I can afford more. (Right now, they're in the sideboard.) Or perhaps better yet, Subtlety.
Phantasmal Dragon
- Because big and stompy (and cheap considering it's big stompiness).
Glasspool Mimic
- A clone or a land where needed. Not much else to say.
Dismember
- Another flex slot. The deck really needs some removal.