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This is my version of an Arcum Dagsson edh deck. So far Id say its best qualities are its ability to make board presence that offers threats from a variety of angles, while being able to remain responsive, especially if it gets to late game. You'll notice that it's lacking pieces to make some incredibly strong combos, and that's mostly because where I attend FNM, they don't allow more than one instance of an infinite per phase. So that really limits my options as far as I know, which is why I'm here. If anybody has some good combo pieces or ideas to help me create more synergy in this deck, it would be greatly appreciated. Also, I am not personally opposed to infintes, so feel free to leave those suggestions as well if you would like :)

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Revision 3 See all

(7 years ago)

+1 Batterskull main
+1 Blade of the Bloodchief main
-1 Darksteel Ingot main
+1 Disallow main
-1 Evolving Wilds main
-1 Magosi, the Waterveil main
+1 Mechanized Production main
-1 Ornithopter main
+1 Pentavus main
+1 Pili-Pala main
+1 Planar Portal main
-1 Reshape main
-1 Spellskite main
-1 Teferi, Temporal Archmage main
-1 Wayfarer's Bauble main
+1 Whir of Invention main
-1 Winter Orb main
Date added 8 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

39 - 0 Rares

16 - 0 Uncommons

16 - 0 Commons

Cards 99
Avg. CMC 3.95
Tokens Copy Clone, Myr 1/1 C, Pentavite 1/1 C, Phyrexian Germ 0/0 B, Thopter 1/1 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Folders Commander decks
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