RDW in DTK Standard?

Standard* sharkudi

SCORE: 16 | 13 COMMENTS | 2600 VIEWS | IN 8 FOLDERS


AztecMagic says... #1

Looks good. +1

April 5, 2014 10:49 p.m.

Thee_Irishman says... #2

why just one loyalist?

April 6, 2014 4:10 a.m.

wolfsokol says... #3

I feel like this deck needs more land 16 seems like a very small number you could also splash white with Sacred Foundry and Temple of Triumph for Chained to the Rocks

April 7, 2014 4:41 p.m.

sharkudi says... #4

16 seems like the right number to me. maybe even 15, especially considering having 4 lands out with this deck is being mana flooded. i've never been mana screwed once. I will likely splash white when Iroas, God of Victory comes out.

@Thee_Irishman running just 1 loyalist prevents any redundancy, seeing as none of my creatures truly benefit from the trample effect, and a 1/1 haste just isn't all that great.

April 8, 2014 2:59 p.m.

Tyrosoldier says... #5

+1 great deck! How do you determine what to sideboard out? Obviously Loyalist for token decks, skull crack against control, and pithing needle against planeswalkers, but what about the rest? What would you take out?

April 10, 2014 3:40 p.m.

Aboithagameboi says... #6

2-1 me using my GR Fatties deck (on my profile).

You did make me think about blocking a lot because I didn't want to pitch resources too early in case I fizzled off the top of my deck. I'm assuming you just turn creatures sideways for this deck and that's basically what I did, but I feel like Courser of Kruphix is just a bane to your entire creature base, being a 2/4 that gains me life and whatnot. Very solid deck though, +1 from me.

April 10, 2014 6:11 p.m.

shadow63 says... #7

good build you might wana look into the red archtyper from born of the gods

April 10, 2014 7:31 p.m.

44hydra44 says... #9

This deck is good but after your turn two eight damage, your deck stops. no hand and topdecking turn four or five with two or three small creatures you need more large creatures.in conclusion, great casual deck decent standard.

April 11, 2014 5:47 p.m.

WizardofWaz says... #10

If you are looking for something a bit faster, I have found that the trouble half of Toil / Trouble can hurt turn three. Assuming you go first and they play a land and a creature each turn, it will deal 5 damage to that player. If they play control, you will either pull a Swan Song early (psst more weenies!!) or they get knocked for 7. The only problem is that it is a sorcery and only targets the player. Also, it is a 3 mana to cast, which may not be condusive to the deck. I still recommend it.

April 14, 2014 11:53 a.m.

Julbers says... #11

my favorite artwork... flaming bones

September 25, 2014 10:23 a.m.

Julbers says... #12

how do I delete comments?

September 25, 2014 4:56 p.m.

Julbers says... #13

You are very welcome. I will always be your #1 supporter

September 25, 2014 5:09 p.m.

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