I will add more on this later, but I am just getting back into MTG (standard) after a few year hiatus. This is the Adventure mechanic caught my eye, so I thought I would do a quick build to see how it plays (building to play in Arena).
I am looking for some suggesting and help streamlining or balancing the deck to increase its competitiveness. Help with sideboard would be much appreciated as well!
Concept is pretty straight forward.
early game- get out small fries with power up abilities (1) and then stack my exile pile with burn, control, and boost adventure instant or sorceries (2).
(1) Elusive Otter, Frolicking Familiar, Picnic Ruiner, Questing Druid, Scalding Viper
(2) Frolicking Familiar, Scalding Viper, Stormkeld Vanguard, Two-Headed Hunter, Virtue of Courage, Virtue of Knowledge, Virtue of Strength
Mid-game- compound on the early turns with casting my exiled creatures and enchantments (1) and growing them where I can and mixing in a bit of control and card advantage(2)
(1) Beluna Grandsquall, Two-Headed Hunter, Virtue of Courage, Virtue of Knowledge, Virtue of Strength
(2) Picnic Ruiner, Elusive Otter, Questing Druid, Urza's Rebuff
Late-game/win-con- banking on adventure specific buffs/boosts/copying to clear a path for some bigger creatures to come in and finish the job.
Chancellor of Tales, Stormkeld Vanguard, Frantic Firebolt
Land fetching with Cabaretti Courtyard also helps with mana fixing.
Thanks for looking!