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This deck is very simple. Play lands and ramp, then play Arixmethes, Slumbering Isle and it gets rolling. This deck gets a lot of mana very quickly and it uses it to cast huge sea monsters.

It has a lot of two mana ramp so I can usually get my commander out on turn three which gives me seven mana by turn four. Then I can start casting my huge creatures. The Deck started as Sea Monster Tribal because that is really fun. But now it is more like Simic Good Stuff.

The deck is great for beginners because most of what it does is ramp and cast huge creatures. But there are other subthemes also. Pemmin's Aura and Freed from the Real both generate infinite mana when attached to Arixmethes, then I use Walking Ballista to win the game. There are also ways to give my commander double damage and unblockable which will instantly kill an opponent with to commander damage.

The deck is super fun to play with. Sea Monsters are awesome.

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92% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

35 - 0 Rares

30 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.71
Tokens Ape 3/3 G, Beast 3/3 G, Elephant 3-3 G, Koma's Coil 3/3 U, Kraken 8/8 U, Squid 1/1 U, Tentacle 1/1 U
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