Gruul and Unusual Punishment V2
Green... Red tokens?
While it isn't the famed and greatly overplayed G/W Tokens we all want to play it is my gateway to eventually running my own Naya // Selesnya Red build of G/W Tokens. This deck though can't be counted out as I believe it is like G/W Tokens Evil Twin.
Instead of Gideons we have Arlinn Kord
and Chandra, Flamecaller.
Instead of Avacyn's we use Pia and Kiran Nalaar and Thopter Engineers to control the skies.
In the spot of Dec in Stone, Stasis Snare, Dromoka's Command, and other removal we run sideboard specific removal such as Roast,
Clip Wings
(works great for Ormendahl as well), and smaller removal in the MF like
Outnumber
and our everything beater
Fiery Conclusion
.
We have many similarities with G/W tokens such as Sylvan Advocate, Nissa, Voice of Zendikar, Hangarback Walkers, Oath of Nissa, and our own Westvale Abbey
s. And we generally run the samestretegy. Go wide, boost everything, win games.
Win Cons
Chandra, Flamecaller - built in board wipe if we need it, hand control if needed, but most importantly she can swing for 6 every turn. Great synergy with Nissa and Arlinn is a plus and we can do some very interesting things with her and Evolutionary Leap in the sideboard.
Arlinn Kord
- She does it all, tokens, boosts, deal 3 to target creature, she is a jack of all trades. She effectively becomes our Gideon and most of the time it's play her, get a 2/2 wolf, then next turn we either
shoot something for 3 and flip back to then make another 2/2 Wolf the next turn or...
If our board state is favorable and wide enough we start boosting with the +1/+1 and trample.
I very rarely see us using her Ult in this deck but you never know. It might be good against some decks that go wide as well.
Nissa, Voice of Zendikar - the final Planeswalker in the deck is absolutely great. If we can Ult her it gives us CRAZY card advantage if not putting out plant tokens and boosting everything is awesome as well. Very often I see myself play her turn 3 then boost back to back and kill her off just to make the board state in my favor leaving me normally with tons of boosted Thopters or and already 4/5 Advocate before my 6th land drop.
Sideboarding Show
In the sideboard I have:
Evolutionary Leap - Great for when we play murder control decks so B/W tokens is the first thing to come to mind. Chump block a Kalitas, sac the token, no Lifegain and you find the next creature in your deck. You can also do this with Chandra tokens after the swing if you're in need of a certain creature but don't want to hurt your board state. Awesome card.
Roast - Here to stop big creatures that will cause us problems like Kalitas, boosted humans, an Impulse + Roast can kill a World Breaker, or any other large scary creature.
Den Protector - An awesome card that helps us out in matchups like Bant, Aggro, and even in control allowing us to return planeswalkers like Nissa to our hand. Being able to evade creatures once boosted makes for a simply awesome all-around card.
Display of Dominance
- Truly an Underrated card that can not only get rid of Virulent Plague but it can protect our creatures/walkers from removal such as ruinous path as well as destroy planeswalkers like Ob Nixilis,
Sorin, Grim Nemisis
, and both big Jace and baby Jace. This card is our auto go to card against black removal.
Clip Wings
- More flyer hate. Stops all the above mentioned and great answer for a lonely Ormendahl.
Aligned Hedron Network this is to stop these stupid Eldrazi Ramp decks. Rather it be U/R or G/R We should be fast enough to beat them, hopefully, but I feel much more comfortable knowing I have something that can stop 2 Ulamogs dead in their tracks. It's the only thing I can think of that we have access to in Gruul and hopefully the main deck can do its job and we won't ever have to use these because once Ulamog comes out it can become bad very quickly.