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Emry, Lurker of the Loch deck focused on combo-ing out infinitely, as soon as possible. (I'm still working and tweaking this deck so the cards and piloting may change over time. Open to helpful suggestions)

Small update After some testing this deck seems to win around turn 4-5. This is purely in deck tests however, no real games yet.

This deck wants to get Emry, Lurker of the Loch out ASAP to make either infinite mana, infinite storm, or to mill you or your opponents in order to win the game. You'll want to get Emry, Lurker of the Loch out quickly and really play for getting an untap engine to combo with her (listed below). Once you have her and an untap engine, you will have a multitude of combo options at your disposal and can choose how you want to win the game.

Some things to remember while piloting the deck is: 1, Emry, Lurker of the Loch costs 1 less to cast per artifact on field so she can be removed/countered a couple of times and it will not make much difference. This will still slow you down, obviously, but you can recover as long as you play politics well with threat assessment and hold interaction for when it matters so maybe don't counter that Swords to Plowshares on Emry, Lurker of the Loch and save it. 2, While Emry, Lurker of the Loch can be re-cast for almost nothing, Chakram Retriever and Mirran Spy do not have that luxury. There are 7 total untap engines in the deck at this time so losing 1 or 2 is not game over but will be a blow for sure. Protect what you can when you can but remember to save one interaction for Thassa's Oracle or another guaranteed win (or loss scenario). 3, This deck has a few Win-Cons predicated off of storm counter so make sure you do a little bit of research on stacks and understand how interaction works while having multiple triggers happening.

TLDR deck combo pieces:

  1. Untap engines: Chakram Retriever, Mirran Spy, Dramatic Reversal + Isochron Scepter , Thornbite Staff, Freed from the Real, Intruder Alarm, Pemmin's Aura
  2. Self sacrificing artifacts: Mishra's Bauble, Urza's Bauble, Walking Ballista, Jeweled Lotus (since the mana can only be used on commanders, I am including it in this section as this is mainly for generating storm)
  3. Self sacrificing mana artifacts: Lotus Petal, Lion's Eye Diamond
  4. Draw engines: Vedalken Archmage, Secrets of the Dead

Win-Cons for the deck are:

Emry, Lurker of the Loch + untap engine + self sacrificing artifact + Brain Freeze

Emry, Lurker of the Loch + untap engine + self sacrificing artifact + Aetherflux Reservoir

Emry, Lurker of the Loch + untap engine + self sacrificing mana artifact + Walking Ballista

Emry, Lurker of the Loch + untap engine + self sacrificing mana artifact + Grinding Station

Emry, Lurker of the Loch + untap engine + Urza, Lord High Artificer + self sacrificing mana artifact + Thassa's Oracle after your deck is exiled completely

Emry, Lurker of the Loch + untap engine + Lotus Petal + Pull from Tomorrow (Draw deck) + Thassa's Oracle

Emry, Lurker of the Loch + untap engine + Lotus Petal + Draw engine (Draw deck) + Thassa's Oracle

Emry, Lurker of the Loch + untap engine (no cost) + Ashnods alter + Perilous Myr

Emry, Lurker of the Loch + Untap engine + Self sacrificing artifact + alter-of-the-brood

You can mix a lot of these pieces to create multiple Win-Cons but these are some basic ones to give you the feel of the deck

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Casual

100% Competitive

Date added 2 years
Last updated 2 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

41 - 0 Rares

20 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.16
Tokens Ape 3/3 G, Bird 2/2 U, Construct 0/0 C, Treasure
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