Introducing the modular machine: This is an artifact combo deck with Zur toolbox support that wins in 1v1 and in four player games. You can use the artifacts to ramp your mana and assemble win cons while Zur, if unchecked, can run wild and use this elite suite of Enchantments to easily control the board, protect himself, and even simply win the game outright. Now, let's get to the combos:

  1. Heliod, Sun-Crowned + Walking Ballista = infinite damage to any number of targets. two white and seven colorless mana needed, start to finish

  2. Rings of Brighthearth + Basalt Monolith = infinite colorless mana. six colorless mana needed, start to finish

  3. Isochron Scepter + Dramatic Reversal + any mana rock combination resulting in three mana = infinite colorless(or colored, depending on the rock) mana. two to eight colorless mana needed, depending on rock formation, start to finish

  4. Walking Ballista + any infinite mana combo = infinite damage to any number of targets. six to twelve colorless mana needed, depending on rock formation, start to finish

  5. Dauthi Voidwalker + Helm of Obedience = exile target opponent's library. two black and four colorless mana needed, start to finish

  6. Unwinding Clock + Isochron Scepter + Silence = locking every opponent from casting anything unless they counter it during their upkeep

  7. Demonic Consultation + Thassa's Oracle = win the game

  8. Thopter Assembly + Time Sieve = infinite turns AKA win the game

  9. Winter Orb + Icy Manipulator or Master Transmuter = your opponents only get to untap one land each turn but you get all yours refreshed

  10. Dramatic Reversal + Isochron Scepter + any mana rock combination resulting in three mana + Icy Manipulator = tapping everything all opponents have in play, preventing them from doing anything except activate non-tap abilities and playing lands. This combo also nets infinite mana

  11. Mechanized Production + Copy Enchantment + Estrid's Invocation + Mirrormade = win the game, kinda

  12. Necropotence + Empyrial Armor(attached to Zur) = pay 20 life and Zur will be able to one-shot one player while you use the 20 cards drawn to execute one of the earlier combos or otherwise gain a massive advantage

Closing boasts: I have designed this deck to be loaded with as many offensive and defensive strategies as possible. You'll find there are many more smaller combos and strats than those listed above as you draw and assemble different parts of this epic artifact engine.

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Date added 3 years
Last updated 5 months
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

46 - 0 Rares

16 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.48
Tokens Construct 0/0 C, Copy Clone, Morph 2/2 C, Spirit 1/1 C, Thopter 1/1 C, Treasure
Folders Posty deck
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