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Instant (4)


Gaining a good early game is key.Making sure you have good plays by turn 4 is essential.Basically just throwing up artifact creatures until you play something such as Tempered Steel. Also trying to get as much value each turn, such as Sram's Expertise into something else every possible time.

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Date added 7 years
Last updated 6 years
Splash colors B
Legality

This deck is Modern legal.

Rarity (main - side)

21 - 2 Rares

13 - 0 Uncommons

10 - 4 Commons

Cards 60
Avg. CMC 2.08
Tokens Servo 1/1 C, Thopter 1/1 C
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