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Enchantment (4)


Pyromancer Ascension is such an awesome card; plus I absolutely love the idea of having a deck with no creatures in it. Naturally, I would build this.

I have been experimenting with different configurations and this seems to be the most stable in terms of activating the combo. It currently averages at a turn 2-3 activation with Pyromancer Ascension in the opening hand or draw, which is nice, but I do not know how fast the average Pyromancer Ascension deck operates. Probably something similar? I don't know.

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Revision 7 See all

(11 years ago)

-4 Gut Shot main
+4 Sleight of Hand main
Date added 11 years
Last updated 11 years
Legality

This deck is not Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

19 - 4 Rares

22 - 8 Uncommons

14 - 3 Commons

Cards 60
Avg. CMC 1.50
Tokens Copy Clone
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